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(posted by
Lopantu
- 06:08)
VirtuaNES, a Nintendo Entertainment System emulator for Windows, has been updated to 0.30. Here's what's new:
Addition: - Addition of speed adjustment by the number of frame skip.
- Note) Do it with shortcut key during emulation.
- A movie, addition of folder appointment of WAVE recording.
- Addition of a rerecord function of a movie.
- Note) Can't do postscript with rerecord in a movie file of a former version.
- Addition of a WAVE file output function.
- Add a button to a formal page to version information DIALOG.
Change:- Change it to store setting in an INI file.
- A change of a key arrangement of a default.
- Change it so that be assigned joy-stick to shortcut.
- Note) When the heavy case and number of frame skip are big, there can be the thing that is dull of reaction of a key.
- Change it to be able to regulate volume of expansion sound according to a kind.
- Note) A sound mute abolishes setting with DIALOG, and change it to do a mute in every channel (expansion sound is every channel) during emulation by shortcut temporarily.
- Change sound streaming processing.
- A change of a processing method of FDS mapper.
- Note) Can't use former state save data.
- FDS disk image save data and a change of state data in FDS.
- Note) Because changed it, and a double circle didn't take a disk image in difference minute data form, may get possible to distribute it again. A movie is similar, too.
Revision:- Fixed deadzone of joystick.
- Fixed NMI timing.
- Fixed envelope of rectangle.
- Fixed octave of triangle for NSF keyboard.
- Fixed N106 source sound.
- Fixed 3P&4P player.
- The title which revised movement defectiveness and a quiver of a screen with a version of this time.
 | Interesting Site | (posted by Lopantu - 6:06)
As I was doing my daily routine of visiting many emulation sites, I noticed on Emu-LMAO, that a new site has been started called Project Leaks.
I don't know if this is going to be like Leaked Betas, and provide emulation satire like Emu-LMAO, but I thought I'd give them a mention.
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bleemcast! News |
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(posted by
Lopantu
- 02:45)
At the bleem! webpage, they state that bleemcast for Metal Gear Solid and Tekken 3 will be shipping in 12 days.
They also have an online ordering page where you can preorder directly from bleem! b!DC for Tekken 3 is $6.95, and b!DC for MGS is $7.95. Shipping to anywhere in the US is $5, shipping to Canada is $6, and anywhere else in the world is $7.
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Friday, September 28, 2001 |
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Super Sonic Racing! |
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(posted by
Frogacuda
- 18:00)
IceMan2k has put up all the cheesy-but-you gotta-love-it tunes from Sega's Sonic R for the Sega Saturn. What's more, he even has the game's ISO up, so go leech right now. "Everybody was super sonic racing...." Ah, memeories.
In other news, no I'm not dead, I was just without internet for a very long time. I look forward to contributing regularly again from now on.
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Modeler 0.9.2 |
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(posted by
Lopantu
- 16:29)
Nice surprise for the weekend: both the Linux and Windows versions of Modeler, a Sega System 32 / Model 1 arcade emulator, have been updated to v0.9.2. Here's the full list of changes:
- Fixed some V60 CPU core bugs that were afflicting Alien3 and Title Fight.
- Fixed Z80 banking for Super Visual Football and Alien3. Both games now play correct sounds.
- Changed EEPROM and savestate filenames to use the game name rather than the internal number. This allows us to add and reorder games in the future without causing strange problems. You should delete the old contents of your EEPROM folder before running this version to reduce clutter (the old files won't be used anymore).
- Arabian Fight protection fixed (all 4 players are now playable).
- Support for up to 4 joysticks (may not work properly until SDL 1.2.3 is released).
- Hopefully fixed the problem with uncalibrated joysticks (it works for one up/left "wandering" joypad FF had around).
- Fixed crash when pausing with sound disabled.
- Second screen is cleared correctly in dual monitor mode (fixes test menus mainly). Thanks Tourniquet.
- Fixed a sprite positioning bug (Sonic: Double Robotnik, ARF: ppl on carpets, Outrunners: stuff on the road). Thanks CoolBurn and Haze.
- Fixed a rare hard-to-notice off-by-1-pixel sprite positioning bug (Alien3: energy bars).
- Fixed Alien3 controls for player 1 (use the mouse, it works great!)
- Fixed start and coin inputs for Alien3 (they're now wrong in the test menu but correct in the game).
- Fixed color 0 masking with lineselection and scrolling. (RadRally/RadMobile background). Thanks Haze.
- Fixed a bug in mouse steering (sometimes it was not detected correctly that the mouse had stopped).
- Implemented experimental trackball support for Sonic (activate "mouse steering" to try it). Give it a shot if you have a trackball.
- Fixed a desync bug in multiplayer (the eeprom and backram are not read anymore). Thanks Guile_Charlie.
- Fixed Z-buffer out-of-range writes (Sonic: portion of background being clipped out). Thanks Torniquet.
- Reordered game list to group games by type.
- Alien3, Rad Mobile, and Hard Dunk promoted to "playable", Title Fight added as a "watchable" game (you can play it, but there are some serious graphics
glitches).
Known problems: (do not waste time on the boards asking about these)
- Controls do not work if you change the cabinet type from the default. This also happens on the real PCB because 2 player cabinets have a different input daughtercard than 4 player ones. Thus, you must use the US ROM sets to play GA2 or Spiderman with 4 players. Also, you must not change the US sets to "2 player" in the test menu.
- Sound is not correct in Hard Dunk.
- The pitch (field for those who don't speak futbol) is not drawn properly in SVF.
- SVF appears to lock on a black screen after the intro. Not true, just insert a coin to continue.
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Mimic 1.09 |
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(posted by
fixo
- 11:10)
Seems like Mike Beaver managed to iron out some buys that he reported earlier during development of his generic hardware emu MIMIC as today sees the release of new v1.09. Here's what's new: Fix: SN76489 now accurate with noise channelFix: GUI now in 320x200Fix: System E bug fixFix: SMS/SGG/System E VDP fixesNew: 6809 cpu core (Expiremental)New: SH2 cpu core (Expiremental)
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1964 news |
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(posted by
fixo
- 10:57)
Small update over at the official 1964 page saying that the final beta of this Nintendo64 emu for Windows is being released to testers this weekend and planned for release in the weekend of October 6.
|
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WinUAE 0.8.17 Release 2 |
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(posted by
fixo
- 10:55)
WinUAE, an Amiga computer emulator for Windows, has been updated to 0.8.17 Release 2 with following changes: FIXED: Fixed the center_image() routine which was causing crashes with centering inside of screens less than 800x600.FIXED: Remove hard dependency on RegisterDeviceNotification API so that WinUAE still works on Win95.FIXED: Event timing works better now, and shouldn't hang any demos or games. (Bernd Schmidt) FIXED: Max out at 512-Megs of ZorroIII RAM, since 1-Gig won't work.FIXED: Merged in some CIA-related save-state changes. (Bernd Schmidt)FIXED: Banshee AGA and Lemmings3 AGA are now mostly working, thanks to new delay-offset code. See the "KNOWN BUGS" section above for further details. (Toni Wilen)FIXED: Sound-syncro settings can be changed on-the-fly. (Jose Gil)ADDED: New version of "uaediskchange" utility. Put this inside your "Amiga" installation, and call it in your startup-sequence like "run >nil: c:uaediskchange cd0:" to watch cd0: for disk-changes. You can watch more than one drive. (Bernd Roesch)CHANGED: Tweaked the sound-syncro code again. (Jose Gil)CHANGED: Creating an AmigaDOS .adf file from the GUI will now create a formatted disk. (Toni Wilen)REMOVED: No restriction on only being able to run one instance of WinUAE.
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Thursday, September 27, 2001 |
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NeoGeo CD Emulator ver.0.1.5 |
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(posted by
fixo
- 17:45)
Fans of NeoGeo CD emulation might be happy to know that there's is a new release of the NeoGeo CD Emulator for Windows available for download. Unfortunately, both the page and documentation still are in Japanese only so we can only guess as to what's new.
|
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MIMIC WIP |
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(posted by
fixo
- 17:34)
The official site of MIMIC, the generic hardware emulator, has been updated over the last days with following Work In Progress news: 25 September 2001: Well, what a week? I found a major stuff up in the SN76489 code. The frequencies I was generating were way too low. The result being that you couldn't hear half the sound. This is fixed along with the noise channel being emulated now. I have also added the option to turn the sound off. I also changed the video mode of the menu to 320x200 (for now). A few 'little' quirks have emerged in the emulation. I will fix this tonight or tomorrow and then do an 'as-is' release :)27 September 2001: Those 'little' quirks seemed to be holding the code together as, once they were fixed, everything hit the fan :(. I have fixed things up a lot and even fixed the line interrupts on the SMS/SGG/SystemE code up a bit. I also changed the menu background. Release soon as it is stable again.
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NLMSX v0.35 beta 4 |
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(posted by
fixo
- 17:31)
NLMSX, an msx/msx2/msx2+ emulator for Windows, has been updated to v0.35 beta 4 with the following change: roms and disk images can now be associated with NLMSX. Just doubleclick on the file to start NLMSX
|
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Daphne 0.99.3.a |
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(posted by
Lopantu
- 02:51)
Daphne, the world's only multiple laserdisc arcade emulator, has been updated to 0.99.3a. Here's what's new:
- YUV hardware acceleration was not working for dragon's lair, space ace, or thayer's quest in windows. This should be fixed now.
- Multiple mpeg files were not working with daphne either, although just 1 big mpeg file worked fine. Multiple mpeg files should now work, so you don't have to have just 1 big file anymore.
- Super Don sound samples have been redone (thanks Warren) and now sound better.
Vera Lanpher has also released a utility which allows you to convert the VOB files on the Dragon's Lair DVD-ROM (not the DVD Video Version) to MPGs supported by Daphne.
Due to server overloads, you can download the utility directly from us.
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Wednesday, September 26, 2001 |
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Interview with Heliophobe, author of SMEG |
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(posted by
fixo
- 16:18)
Slow news day so it's good to have a read I guess: consolevision is starting an interview feature and will be publishing interviews with people from the Dreamcast scene every day for the next two weeks. The first one is with Heliophobe, author of SMEG - a Sega Master System/Game Gear emulator for DC.
|
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PocketSNES 1.01 |
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(posted by
fixo
- 13:49)
PocketSNES, a Super Nintendo emulator for the WindowsCE PocketPC's, has been updated to v1.01. Here are the changes: Update to Snes9x 1.39Minor bug fixesSize optimization (especially apparent on MIPS and SH3)
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StretchMame32 0.55 with Kaillera test 29 |
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(posted by
fixo
- 13:46)
A new test version of StretchMAME, an unofficial MAME port, has been released with following changes: Fixed AY8910 crash bugFixed Break Thru and Darwin 4078 black screen bug(brkthru055red)Fixed Namco Classics crash bugFixed Chopper I soundFixed System18 sprite bugRewrote NEOGEO driverAdded state save support to several games
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Interview with Peter Hirschberg |
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(posted by
fixo
- 13:08)
The guys from EmuIta have interviewed emu author Peter Hirschberg, the man behind projects such as "Vector Dream", "Marble Madness Emulator", "Retrocade" and "LEDhead". Thanks to Retrogames for the tip!
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Tuesday, September 25, 2001 |
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Pretendo needs new host |
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(posted by
Roni
- 22:57)
Delta asked me to let everyone know that they need a new home for Pretendo (Nintendo emulator). Within the month, their domain will disappear and they can not afford to renew it. If anyone can help Delta and PrOxY out, I urge you to read up on their site and send them off a mail.
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NeoGeo CD Emulator v.0.1.4 010925 |
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(posted by
Roni
- 22:14)
Yet another build of this Windows NeoGeo CD console emulator has been released. Production seems to be moving swiftly on this program, so give it a download and try it out.
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TR64 OpenGL Plugin |
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(posted by
fixo
- 18:23)
The official homepage of TR64, a Nintendo64 emulator for Windows, has been updated with a beta release of the new TR64's OpenGL plugin which has following improvements: Speed. I have rewritten the texture caching completelyBetter handling of combine modesFull screen mode support
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Snes9x v1.39 source code for Snes9x porters |
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(posted by
fixo
- 18:17)
Programmers, porters or the occasional techie might be interested in knowing that the Snex9x developers have made the source code of the recent v1.39 release available for download.
|
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AdvanceMAME 0.55.0 |
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(posted by
Lopantu
- 17:23)
AdvanceMAME, the unofficial build of MAME with special features for Arcade monitors, has been updated to 0.55.0. Here's what's new:
The `[gamename]' options are now correctly read.
Renamed the option `video_mode_reset' to `videomodereset'
The command line boolean options now don't need the
argument "yes". You can disable them with
the format -noOPTION.
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CPC Zone update |
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(posted by
fixo
- 10:38)
Fans of Amstrad emulation should pay a visit to the CPC Zone where eight classics have been reviewed and made availble for download.
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ClrMamePro 2.22b |
|
(posted by
fixo
- 10:26)
ClrMamePro, a tool for keeping your MAME ROM collection up-to-date, has been updated to 2.22b with following changes: added: optional no drag'n drop warning for scanner->rebuild dropped filesadded: switch to show/hide missing roms in 100% missing setsfixed: remove-rebuilt-BIOS-source files didn't work in all casesfixed: number of rebuilt bios files isn't correctmisc: detection of MAME sample/rom merge errors(thehand/gotcha)misc: biosets are now checked like the other sets, toomisc: hiding parentset messages in clonesets in fullmergemodemisc: new method to detect a running ClrMamePro
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Monday, September 24, 2001 |
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NeoGeo CD Emulator ver.0.1.3 010924 |
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(posted by
Roni
- 12:41)
OK apparently there has been at least two more revisions of this emulator posted in the last day. I do not have any idea of what has been changed or fixed. So all you users really must experiment, and hope for the best. Go get the newest version of this NeoCD emu for windows at the link below.
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NeoPocott/SDL 0.38b R2 |
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(posted by
fixo
- 11:46)
NeoPocott/SDL, a SNK NeoGeo Pocket emulator for multiple platforms, has just been updated for the first time in six months bringing it to v0.38b R2. Releases for Win32 and Linux OS are already available now, with the BeOS to follow later on today. Here's the list of changes for this update: Redone scaling/scanline routinesRedone keyboard/joystick handlingImplented FPS counterImplented multiple snapshot loading/savingImplented multiple screenshot savingImplented new scanline option for proper scanline modeImplented in-emulator B&W/Colour selectionImplented/Fixed scaling outputImplented country select switchImplented disable/enable gfx< layers selectionFixed sticky keyboard bug(s)Fixed joystick handlingFixed fullscreen output
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Sunday, September 23, 2001 |
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Cygne BETA (Win) |
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(posted by
fixo
- 19:01)
Cygne, the first ever Bandai Wonderswan (Color) Emulator for Windows, just got it's first release out and here's what's new for this beta: Windows version (directX + MMX + 16/32 bit desktop)Built-in 'cheat search engine'Save statesSRAM saves (files are automatically written into Sram folder)Support for zipped romsConfigurable keyboardFrameskip and vsyncPartial WSC emulation...
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BoycottAdvance Online v0.10 |
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(posted by
fixo
- 18:50)
The online version of BoycottAdvance, a Nintendo Gameboy Advance emulator available for multiple platforms, has just been updated to v0.10. Many demos are available to try straight into your browser showing off the capabilities of this GBA emu. Here are the changes in this version: Add support for Mode 0/1Add OAM rotation/scale supportAdd OAM support for all modesImprove interrupts supportFixes DMAFixes some CPU bugsAdd some BIOS functionsSmall optimizationsHighly better compatibility (300 demos & commercial roms !!!)Improve (maybe) ROM LoadingImprove Zip supportImprove ROM Selection
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VisualBoy Advance WIP |
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(posted by
fixo
- 14:34)
VisualBoy has been on the web for 2 years now and for this special occasion author Forgotten did a news post to thank everyone for their support and help while also giving a status update of what's going in on in development of VisualBoy Advance: Fixed one problem that causes a game to "freeze" (actually, it is not a freeze but a big count down)Fixed a problem in the cheat search which was not searching for 16-bit and 32-bit correctlyAdding fullscreen modeAdding graphics filtering
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1964 WIP |
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(posted by
fixo
- 14:15)
The official homepage of 1964, a Nintendo64 emulator for Windows, was updated with new screenshots of beta 0.6.4 and the following news: "The beta is about 75% compatible now (and higher for partially playable games). We're trying to do up the next release really nice, so we're not sure when it will be released. But it'll have some nice surprises for you!"
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NeoGeo CD Emulator v0.1 010924 |
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(posted by
Roni
- 13:35)
A new version of this japanese NeoGeo CD emu for Windows has been released. The link on the homepage is bad so I have mirrored the file here for now. So download and enjoy.
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CPS2Shock! WIP |
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(posted by
Roni
- 12:46)
If you head on over to the CPS2Shock page you will find some interesting information about NeoGeo "S" roms and where they disappeared to in newer games like Garou.
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MAME WIP |
|
(posted by
fixo
- 07:58)
The Work in Progress section of the official MAME page has been updated with the following development news: 23rd September 2001: Brian A. Troha added quite several clone ROM sets to various drivers.22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver. David Graves fixed a few more graphics problems in the Taito Z driver.21st September 2001: Bryan McPhail fixed the DIP switch settings in Prehistoric Isle, and added 3rd and 4th player controls to Ninja Baseball Batman.20th September 2001: William Kucharski fixed a Space Invaders Deluxe overlay problem.19th September 2001: Troy Gratton submitted an updated Gottlieb driver with support for Cobra Command, but like Mach 3 and Us vs. Them, the laserdisc backgrounds aren't emulated.18th September 2001: Jarek Burczynski fixed Metal Soldier Isaac II sound CPU interrupt problem. Yasuhiro Ogawa resubmitted some Taito F3 driver changes by Uki.17th September 2001: Adam Hourigan added artwork to Boot Hill. Nicola Salmoria implemented correct y zoom for the Neo Geo hardware thanks to help from Miguel Angel Horna, but it causes some problems sometimes. Aaron Giles made the Exidy driver sounds much more accurate.
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Saturday, September 22, 2001 |
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z26 1.49 |
|
(posted by
Lopantu
- 23:58)
z26, an Atari 2600 emulator for Windows, has been updated to 1.49. Here's what's new:
A faster Pentium optimized routine for video modes 0-2. (Thomas Jentzsch)
A sideways video mode for games like Merlin's Walls that can be used in video modes 0-2. This is enabled with the -z command line switch. (Eckhard Stolberg)
You can now toggle through the NTSC, PAL, and SECAM palettes on the fly by pressing the "-" key. (Eckhard Stolberg)
Some other improvements to PAL game detection and the CPU emulator. (Eckhard Stolberg)
A more descriptive error message when z26 thinks you need a VGA. It turns out that on some Geforce 2 MX-200 and Geforce 2 MX-400 video cards, you need to set the program properties, by right-clicking on z26.exe from the Windows explorer to screen usage "full-screen", or else you get the error message. Thanks to James Bell for help figuring this out.
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Petes ASPI Playstation Plugin 1.7 |
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(posted by
Lopantu
- 23:56)
Pete has updated his ASPI/IOCTL plugin for Playstion emulators to 1.7. Here's what's new:
Native io-control support
no forced ASPI layer needed anymore with NT/2K/XP
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TGB Dual Vol. 7 |
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(posted by
Lopantu
- 23:54)
TGB Dual, a japanese Gameboy emulator for Windows by Gigo, has been updated to Vol. 7. Here's what's new:
fixed some problems with the file logging
GBA mode change function added
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CPC Zone relaunched with new design. |
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(posted by
rOuGh
- 22:23)
CPC Zone on Emu Unlimited is back with a new design. It now has a more 2001 looking outfit and reminds a bit of AtariAge. CPC Zone is a site dealing with emulation and games for the Amstrad/Schneider computer which were popular in Mid-Europe (mainly France) in the middle of the 80s.
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DAPHNE v0.99.3 |
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(posted by
fixo
- 06:24)
DAPHNE, a laserdisc arcade emulator, has been updated to v0.99.3 for both Windows and Linux platforms. This type of emulator is not one's kind of daily stuff so without further do, check the official DAPHNE page linked below for the download, updated documentation and FAQ on how to get it working.
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BeGNUBoy 1.0.2 |
|
(posted by
Lopantu
- 01:04)
The GNUBoy port to BeOS by Caz has been updated to 1.0.2. Here's what's new:
fixed some sound issues
fixed some problems in some games
some small fixes
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Friday, September 21, 2001 |
 |
bleemcast! News |
|
(posted by
Lopantu
- 16:54)
Randy Linden, the developer of bleem! and bleemcast! has said that he dropped the final masters for MGS and TK3 off yesterday at the facility. This means that bleemcast! for Metal Gear Solid and Tekken 3 are going through their final pressing, and should be released into stores soon.
The reason for the wait was a last-minute issue with MGS for the Japanese versions. Bleem has decided to go ahead and master MGS for US/Canada/Europe seperately from the Japanese versions.
Japanese versions of MGS, including Integral, will not be compatible with the bleemcast! MGS pak for US/Canada/Europe, but the disc will run on Japanese machines.
Similarly, the Japanese bleemcast! MGS pak will not be compatible with US/Canada/Europe, although it will run on any DC.
Mastering for BOTH titles (MGS and TK3) should be complete by mid-to-late next week, and manufacturing will begin immediately after. Manufacturing is VERY quick, and usually requires three-to-four days for finished packages.
Direct online sales should begin early next week, and shipping will begin as soon as the CDs have been pressed.
Full details will be posted at the bleem! homepage in the next few days once the production has started.
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Gens 1.10 |
|
(posted by
Lopantu
- 16:31)
A new version of Gens, a Sega Genesis and now Sega CD emulator for Windows, has been released. Here's what's new:
- Prelemenary SEGA CD emulation added :
- Sub 68000 (100%)
- Prg Ram and Word Ram implemented (95%)
- PCM chip (100% but stil buggy)
- GFX rotation and enlargement (60%)
- Font color/data (100%)
- CDD (70%)
- CDC (60%)
- BRAM saves supported
- No graphics conversion, no ISO support, no save state support yet
- Added an option to improve the DAC sound (voices) or not.
- This option can be enabled/disabled only by key-shorcut (see in the shorcuts section) because i don't recommend you to always use it since this can cause sound bugs with some games.
- Added the possibility to force software blit for Fullscreen "Normal" and "Double" render mode.
- This option can be enabled/disabled only by key-shorcut (see in the shorcuts section) because almost people don't need to use it, try it only for speed issue.
- We can now choose the order of country detection.
- Undocumented scroll mode implemented.
- Undocumented plan size mode implemented.
- Rewrite the VDP IO control part, little speed increase.
- Fixed VDP sprite table register (bug added in Gens 1.00)
- Fixed a bug in the 68000 Starscream core (bit-shift instructions).
- Fixed a bug in VDP control decoding (Gens v0.8 was right about it).
- Fast-blur fixed for no MMX processor.
- A minor bug in DAC recovering sound has been fixed.
- other minor changes.
Link updated by Fixo :)
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StretchMame32 0.37 beta16a |
|
(posted by
fixo
- 11:49)
StretchMame32, an unofficial version of MAME32 with video mode stretch, has been updated to 0.37 beta16a. Here's what's news in this release: Added Marvel Super Heroes (Japan 951024)Added Super Muscle Bomber (Japan 940808)Added Super Muscle Bomber (Japan 940831)Fixed Quartet crashing problemFixed Atari RBI Baseball crashing problemFixed Xexex BG scrollFixed Salamander 16bit color sprite problemIntegrated NJ's NEOGEO driverFixed many many problems. Now you can play Super Dodge Ball!!Added 'Disable PerformanceCounter' option - If emulation speed is unstable, try this optionSome ROM names changed: 19xxj -> 19xxjr1, ddsomj -> ddsomjr1, slam2e -> ringdest.
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Modeler 0.9.1a |
|
(posted by
fixo
- 11:31)
The Linux and Windows versions of System 32/Model 1 emulator Modeler got another update following the earlier release; v0.9.1a now takes care of following bugs as well: Fixed crash when the frame counter was displayed and e.g. switching in or out of full screen modeFixed weird sprite lagging behavior when frameskip was non-zero Promoted SVF to playable - the white box no longer blots out the screen after you score a goal (this is a result of the GA2 Death Adder fix)
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Nebula v1.91b |
|
(posted by
fixo
- 11:24)
Yet another update for Nebula, a CPS2 emu for Windows, has been made available bringing it to v1.91b. Here are today's changes: Fixed kof99 (and some other games) sound "clicks"Due to a stupid bug, the new delta-t interpolator was no enabled in previous versions (they were using the old one)Now Ninja Commando and Ninja Combat music sometimes work (and sometimesoesn't :( )640x480 scanline modes are now centered on the screen
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Modeler 0.9.1 |
|
(posted by
fixo
- 04:48)
Modeler, a System 32 / Model 1 arcade emulator, has been updated to 0.9.1 with following changes: Win32 specific Rewritten DirectSound driver (with inspiration from Final Burn) that fixes the major sound-related slowdowns people were seeing. Also behavior is much better when the framerate is below 60 (sound will no longer break completely up except on extremely slow computers).Linux specific Changed "Multi32 second monitor" option to the more useful "Multi32 dual screen". This is also consistent with the Win32 version.Common improvements On-screen message added when the mouse grab/ungrab toggle is used.
Keyboard steering for the driving games added.Frameskip and autoframeskip added.GA2 black screen bug when fighting Death Adder fixed.Sound clipping in the F1 games and Burning Rival improved.Speed throttle added for no sound mode.Known problems: (do not waste time on the boards asking about these) Sound can be screwy in the type B and Multi32 games, especially Super Visual Football and Hard DunkThe pitch (field for those who don't speak futbol) is not drawn properly in SVF.SVF appears to lock on a black screen after the intro. Not true, just insert a coin to continue.Due to incomplete protection emulation, Arabian Fight only works with one player.Control isn't great in the driving games or Alien3.
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Thursday, September 20, 2001 |
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NLMSX v0.35 beta 3 |
|
(posted by
fixo
- 18:18)
After several months of private betas and a recent makeover of it's official page, NLMSX -an msx/msx2/msx2+ emulator for Windows- was updated to v0.35 beta 3 with following changes: Better GUIMSX-AUDIO (Y8950) support.
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Nebula v1.91a |
|
(posted by
fixo
- 18:08)
Nebula, a CPS2 emu for Windows, has gotten a bugfix update with version number 1.91a today following yesterday's release. Here's the fixes: Fixed macro support that was broken in previous version.Fixed a stupid bug in default control, hotkeys and macros that prevented it from working.Fixed the size and crc for the NG-LO.ROM file, it should be 64k (65536 bytes) and CRC: E09E253C.Also the author says he forgot to mention an experimental option called -blade15, which generates 15Khz output signals (for arcade monitors) on Trident Blade3D video cards. You'll need the BLADEIO.VXD file from the Blade15khz package in blade15_24.zip (mirror because the original page is about to disappear).
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Rare Dizzy game dumped to .TZX format |
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(posted by
rOuGh
- 16:34)
On one of our Dizzy tribute pages you find Dizzy CS, a Spectrum 48K game in Czech language, which is even in its home country quite uncommon.
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NeoGeo CD Emulator 010920 (Beta 4) |
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(posted by
Roni
- 13:08)
NJ has released another beta of one of his attempt to make a Windows emulator for the NeoGeo CD console.Our news script don't seem to have japanese language support, so I'll have to leave you with my idea of what it might say on the page ;)
From the looks of the page, I would venture to say this release deals with ADPCM sound and Samurai Shodown RPG. So go give it a download and put in your favorite unreadable NeoGeo CD RPG and see what it has to offer. (Unless of course you can read japanese ;)
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Dega source online |
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(posted by
Roni
- 08:07)
A quick jump over to the Dega homepage will find you Dega source code and a little explaination on how to compile it. Is this a new trend? Hopefully this in no way signifies the end of the emulator, but hopefully a way to increase people giving back to the project.
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Wednesday, September 19, 2001 |
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Nebula v1.91 |
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(posted by
fixo
- 16:26)
Nebula, a Capcom CPS-2 emulator for Windows, has been updated to v1.91 with following changes: Added a "Smart" romset name recognitionBalanced AY and YM volumesNew interpolation mode for Frecuency control type (Delta-t) ADPCM sound samplesAdded the new Kof99 decrypted set (kof99d), you'll need files from the 3 kof99 romsetsFixed double dragon (and probably many more) FMV intro sound problemsAdded HotkeysAdded a new stretch mode called "Keep aspect" that keeps the original aspect while using the bigger possible screen areaAdded FreePlay switch to the Machine Settings menuAdded a Control configuration menu for GUI keysRewritten the rom checking code - now it's faster and has a progress bar
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NeoGeo CD Emulator Beta 3 |
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(posted by
Roni
- 14:15)
The new windows based NeoCD emulator by NJ has been updated to Beta 3 today. I cannot read Japanese so I am unaware of what has changed. But feel free to download it and give it a try.
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Snes9x v1.39 for Windows 9x and Solaris |
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(posted by
fixo
- 14:05)
Snes9x, a Super Nintendo emulator, has been updated to v1.39. Releases are available for Windows and Solaris (Sun sparc workstations) platforms. Here's what's new: Added SDD-1 unknown graphics data logging at the dumper's request. A bit late but might help with Street Fighter 2 Alpha's data dumping.Implemented 16-bit texture support for OpenGL modes in Windows and Linux.Removed the Bump map OpenGL mode from the Windows port (didn't look so good anyway and was slow).Added a hidden novelty OpenGL mode (clue: a keyboard shortcut activates it)Reverted back to FMod version 3.20 after reports that version 3.33 broke AD3 support.Implemented a better work-around for the broken select system call in the Linux kernel.Added the same speed-up hack to the OpenGL code that the Glide code already supported.Hopefully fixed Glide support.Reverted back to the original colour blending code.Included multiple Japanese games fixes from Iswashi San.Fixed a timing problem caused by a speed up hack that was affecting Top Gear 300 (still not playable yet)
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gnuboy v1.0.2 |
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(posted by
fixo
- 13:59)
gnuboy, a GameBoy Color emulator with versions for both Windows and DOS, has been updated to v1.0.2. Here are the many changes: fixed bugs in rc_setvar calls in sys_initpathfixed multiple definition of cpu struct in cpu.hcorrected behavior of ch1 sweep function when freq is written during sweepemulated wave pattern corruption to fool "emulator-detectors"updated savestate code to handle these changes, incremented minor version (this should not affect compatibility with old savestates)fixed major bugs in sound channel 4perfected channel 4 output sequence to sound like a real Gameboy (much thanks goes out to Lord Nightmare for all his hard work on this!)default channel 3 square wave is no longer 4 octaves too high
make DI cancel pending HALT...is this correct? (fixes Konami Collection #1)fixed reversed stereo channelstweaked frequency cutoff points that prevent aliasingcorrected default wave pattern (noise) when running in dmg modefixed sound reset bug that messed up pitch after pausing in Bubble Ghostadded new sample palettesfixed major interrupt/HALT bug that kept Amazing Penguin from runningfixed sound channel 3 length regiser (info in gbspec.txt is bogus)tweaked volume of channel 4removed FFL3 tile glitch from the known bugs in the README (it was caused by a bad dump and/or hacked rom, not a bug in gnuboy)added emulation of DMG STAT register write bug (causes interrupt - this fixes Legend of Zerd and perhaps one or two other games)
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Tuesday, September 18, 2001 |
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FinalBurn Alpha v0.137a |
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(posted by
fixo
- 18:22)
Just a minor release this time from the FinalBurn Alpha emulator as it fixes problems that have come to light following the release of v0.137 earlier this week: Fixed auto-pauseFixes to dozea.asmFixed HotRod inputsFixed an input menu bug when there's no DIP-SW data availableUpdated and fixed dipinfo.dat fileUpdated fbcheat.dat fileAdded volume controlAdded more accelerators
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AdvanceMAME v0.53.2 |
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(posted by
fixo
- 18:21)
Andrea Mazzoleni's AdvanceMAME, an unofficial MAME DOS version with an advanced video support for helping the use with TVs, Arcade Monitors, and also for PC Monitor, has been updated to v.0.53.2 with following changes: Revised the readme.txt/mame.txt/install.txt docsAdded the -cfg option to specify an alternate name of the configuration fileAdded a new and improved fuzzy game name compareReadded the soundcard=NUMBER optionsSolved the hidded user interface bugSolved a configuration bug that prevented the vsync option to workMinor bugfix.
While there, also check out his updates on the arcade emu frontend AdvanceMENU v0.14.2 and screen tool AdvanceCAB v0.9.
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WinUAE 0.8.17 Release 1 |
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(posted by
fixo
- 14:14)
A new version of WinUAE, one of the best Amiga emulators for Windows, has been released. There's too many updates to post them all here so check below link for the official page (though it's main page does not seem to be updated yet) where the download section takes you to one of the many mirrors.
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Dega v1.07 released! |
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(posted by
Roni
- 10:51)
Dave is working hard on more features for this great Windows Master System / Game Gear emulator. Here is the list of new stuffens:
Added native Dega save state format, .dgz
These save states are GZip compressed and also store the FM chip state. To load and save in .dgz format, use Load State and Save State. This format is also used for the auto save/load function. To import and export in Meka's .s00 save state format, use Import Meka and Export Meka.
Changed the window sizing routine since it was changing a bit too much, now the window is just simply 3/4 of the desktop space.
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ace v1.5 |
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(posted by
fixo
- 03:21)
Ace, a cps1, cps2, system16, system18 and neogeo emulator, has been updated to v1.5. Here are the changes in this release: Added System 16, System 18 and NeoGeo emulation!Added ShinobiAdded Shadow DancerAdded Puzzle de PonAdded Puzzle BobbleAdded Neo Drift OutAdded Metal Slug 001Removed midas11.dll - exe filesize is only 165k!Code is more object orientedAdded the "usesysmem" parameter in the ini file - be sure to try it out if emulation is slow
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Xmame 0.55.1 |
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(posted by
Lopantu
- 03:05)
Xmame, the port of MAME to X11/Unix has been updated to 0.55.1. Here's what's new:
- in sync with MAME 0.55.
- Removed the romcheck script until its author considers it far enough along for public consumption.
- Added mamecds to contrib/tools. (Carlos Calzada Grau)
- Updated the ALSA 0.9 support:
- Added -alsa-buffer
- replaced the use of SND_PCM_FORMAT_S16_{LE,BE} with SND_PCM_FORMAT_S16
- changed -alsapcm(-pcm) to -alsa-pcm(-apcm)
- changed the default value of -alsa-pcm. (Shyouzou Sugitani)
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C4PC 0.28 |
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(posted by
Lopantu
- 01:36)
C4PC, the first emulator for the wireless PDA, the Cybico, has been updated to 0.28. Here's what's new:
Dialog box "Unknown IRQ index (11)" would appear after short time (due to fake IRQ getting triggered by accident)
Console file transfer gave a lot of CRC errors while there should be none (due to calling interrupt handler while it was still busy)
Changed the way 8-bit timer0/1 interrupts are handled (greatly decreased the number of triggered IRQ / sec)
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Modeler 0.90 for Macintosh |
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(posted by
Lopantu
- 01:29)
Richard Bannister has updated his port of Modeler to the Macintosh. It is now in sync with the latest Windows and Linux release.
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Monday, September 17, 2001 |
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Bliss32 v1.9c |
|
(posted by
fixo
- 18:15)
A new update for Bliss32, an Intellivision emulator for Windows, has been made available. Here's the changes: Fixed the surface bit-depth bugFixed the Y-Offset graphics glitchImplemented a new, more accurate Intellvision memory modelAdded the ability to select the starting ROM as a command line parameter
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Modeler 0.90 |
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(posted by
Lopantu
- 14:21)
Modeler, the only playable System 32 and preliminary Model 1 emulator has been updated to 0.90. There are many changes for this release, so here they are:
Win32 specific:
All-new frontend GUI
Kaillera Internet/LAN play support for some games
Linux specific:
Improved frontend GUI
Now statically linked against everything except SDL and it's dependancies, so the binary should work on many more systems.
Common improvements:
Completely new graphics engine with tilemap and palette caching, z-buffering, etc.
Sourced linescroll, rowscroll, alpha blending, and window effects are now supported.
RAM based sprites, indirect palette/priority lookups, and other fun tricks are now fully supported.
Correct graphics, colors, and priorities in most situations.
Shadow support
Perfect audio in type A games, improved in type B but not correct
Cool audio filters and effects.
Alpha blending
System 32 Multi support, including sound
Model 1 sound support (only works for Virtua Racing right now)
Improved V60 CPU core for better compatibility
On-screen status readout added
Known problems: (do not waste time on the boards asking about there)
Sound can be screwy in the type B and Multi32 games, especially Super Visual Football and Hard Dunk
The pitch (field for those who don't speak futbol) is not drawn properly in SVF.
SVF appears to lock on a black screen after the intro. Not true, just insert a coin to continue.
Due to incomplete protection emulation, Arabian Fight only works with one player.
Control isn't great in the driving games or Alien3.
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SNEeSe 0.60 |
|
(posted by
Lopantu
- 13:09)
SNEeSe was updated to 0.60. Heres whats new:
Render: Fixed a bug in mode 7 vertical-flip
Render: Rewrote sprite rendering again - improves speed
Configuration: Restructured config file
Render: Added independent horizontal/vertical stretch options
Source: Now linking with Allegro 3.9.34
DMA: No longer preventing HDMA register from being written to during display - fixes some graphics glitches in Chrono Trigger
PPU: No longer allowing writes to VRAM and OAM outside v-blank, force-blank
PPU: No longer allowing writes to CGRAM outside v-blank, h-blank, force-blank
65c816: Modified cycle counter and wait-for-interrupt emulation
Timing: Improved 65c816<>SPC700 timing slightly
GUI: GUI is now by default DISABLED because of instability - those who still wish to bear with it can enable it via a commandline switch
Commandline: Added several new configuration switches
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MAME32 Version 0.55 test |
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(posted by
fixo
- 07:19)
MAME32, the specific Win32 GUI port of the Multiple Arcade Machine Emulator, has been updated to coincide with yesterday's main release 0.55.
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Sunday, September 16, 2001 |
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MAME 0.55 |
|
(posted by
fixo
- 18:46)
A new version of MAME has just been released over at the official project page. They're up at v0.55 now (3123 supported ROM sets, 1778 unique games) and next to the usual source, sound, graphics and clones updates, here's the list of newly supported games: Ninja Baseball Batman [Bryan McPhail]Sports Match [Sports Match]Zero Hour [David Haywood]Sky Smasher [David Graves]New York New York [Darren Olafson]Crazy Rally [Mathis Rosenhauer]Space Fortress [Mike Coates]Ultraman Club - Tatakae! Ultraman Kyoudai!! [Luca Elia]
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MAME WIP |
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(posted by
fixo
- 16:19)
News from the MAME Work In Progress page: 16th September 2001: Luca Elia added Ultraman Club to the Seta driver. Nicola Salmoria fixed Space Fortress from crashing (4 screenshots). 15th September 2001: Aaron Giles fixed some problems with 68k CPU interrupts. Andrea Mazzoleni fixed a ROM loading problem which may have caused slow loading or unwanted network accesses.
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Bliss32 v1.9b |
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(posted by
fixo
- 13:42)
Bliss32, an Intellivision emulator for Windows, has been updated to v1.9b. Here are the changes: Video performance fixes!Sprite collision bug eliminatedImproved error detection/reportingNew INI options for automatically pausing the emulator when you bring up the menu, and for starting with the menu already active.
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VisualBoy 0.4 and VisualBoy Advanced 1.4.12 releases |
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(posted by
fixo
- 13:31)
The VisualBoy page has been updated with news on releases of both the VisualBoy and VisualBoy Advance emulators. VisualBoy is now at v1.4.12 and has following changes: fixed freeze loading VisualBoy 1.4.10 save gamefixed reset problems on some CGB gamesfixed 24-bit screen captureVisualBoy Advance v0.4 includes these updates: can now play Gameboy and GameboyAdvance gamesrecent menu with 10 recent loaded romssave state slots (like Snes9x)fixed 24bit screen capturefixed sprite corruptionadded 3 missing BIOS calls (DiffXbitUnfilter calls)fixed freeze loading VisualBoy 1.4.10 save gamefixed reset problems on some CGB gamesfixed a timing issue that caused blinking sprites
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XPCE 0.12b translated to English |
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(posted by
fixo
- 07:17)
XPCE, a PC Engine emulator for Windows that was once only written in Japanese, has been translated to English by Jace of Fuse. This release named XPCEE catches up with original version 0.12 and more information on this translation can be found here or click below link for the direct download.
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G-NES 0.54a |
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(posted by
Lopantu
- 03:20)
G-NES, a japanese Nintendo Entertainment System emulator for Windows has been updated to 0.54a, fixing some CPU emulation bugs that cause some games to not work properly.
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Saturday, September 15, 2001 |
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Daphne WIP |
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(posted by
Lopantu
- 19:37)
Daphne, the first and only multiple laserdisc arcade emulator for Windows and Linux, will be released on Friday, September 21st. This release will have MPEG-2 support so you can use your Dragon's Lair and Space Ace DVDs instead of having to use an actual Laserdisc player hooked to your PC.
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ClrMamePro 2.21 |
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(posted by
fixo
- 14:04)
ClrMamePro, a Windows based tool to keep your MAME rom collection up-to-date, has been updated to v2.21 with the following changes: added: SaveMissing and SaveLogFile buttons are backmisc: little change for biosdetection (for future logiqx's datfiles)misc: deleting a profile removes the linked fastscan & logfiles, toomisc: UseDefaultPath isn't hooked to FixMissing on/off anymore
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NeoGeo CD Emulator 010915 Alpha |
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(posted by
Lopantu
- 11:08)
A new NeoGeo CD emulator has been released by NJ, author of the improved NeoGeo driver for MAME. Here are the features so far:
FM/SSG sound
joystick support (unconfigurable at the moment)
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Win68K 0.61 |
|
(posted by
Lopantu
- 10:05)
Win68K, a Sharp X68000 emulator for Windows, has been updated. Here's what's new:
Now WinX68k changes screen mode to 16bit by itself on startup
Fixed Windrv.sys volume label
Fixed OPM DT1 table calculation
Fixed mouse area bug on mouse mode
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UnrealSpeccy 0.03b |
|
(posted by
Lopantu
- 10:02)
UnrealSpeccy, a ZX-Spectrum emulator for Windows, has been updated. Here's what's new:
fixed bug when TRDOS reads index even if no disk, that appared in 0.02b
fixed kempston mouse [credits to Kuba Adamowicz]
added SwapButtons and MouseSpeed
fixed small bug in tape traps
fully customizable keyboard
kempston joystick on keyboard
keymatrix effect
1T screen update for best border effects and multicolors
faster screen output mode without border and multicolors for slow PCs
load from archives and archives inside archives ;=)
fixed bug when boot not attached to SCL
several speed optimizations
new video filter - chunky 2x2
new video filter - smart scaling. sorry, not optimized yet
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Friday, September 14, 2001 |
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dipinfo.dat update for FinalBurn Alpha v0.137 |
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(posted by
fixo
- 17:53)
Users of the latest version of FinalBurn Alphahere should check below link as an updated dipinfo.dat file for use with v0.137 has been made available fixing "a couple of errors in the previous dat" according to the authors.
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BGB v0.64 |
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(posted by
fixo
- 17:47)
BGB, a GameBoy/Color emulator for Windows, has been updated to v.064 with the following changes: - Minor update+bugfix. based on diagnose roms.
- Fixed speed of envelope sweep, it is now 1/64 sec per unit as in reality.
- Sound registers now behave more like on real gb.
- OAM is now zero filled on reset, sprites were flipped incorrectly.
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MAME WIP |
|
(posted by
fixo
- 15:17)
The Work In Progress section of the official MAME page has been updated for the second time in two days with the following development news: 14th September 2001: Aaron Giles fixed Battler fire buttons and Empire City 1931 / Street Fight which were broken due to the interrupt handling and he fixed the Leland driver graphics which were broken due to the AY8910 changes. Jarek Burczynski sent in some preliminary screenshots of Metal Soldier Isaac II.
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CustomGB 0.012 |
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(posted by
Lopantu
- 13:53)
CustomGB v0.012 has been released to celebrate the Nintendo GameCube release in Japan. Here's what's new:
Added real-time save/load states.
Changed some routine to assembler in GB-CPU core.
Slightly speed-up on CPU and graphic routine.
Fixed bugs in Pocket Printer emulation.
Fixed bugs in new GB-CPU core.
Improved task management routine.
Fixed HuC1 and HuC3 emulation, now Pokemon Card GB and Pocket Family work properly.
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ViciMame 0.54.1 |
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(posted by
fixo
- 08:01)
A first release of ViciMame, an own MAME port by ViciGamer, has just been released. This version features main program changes regarding Mameinfo, MameMerge, Multiple Save States Saving, Turbo Tape in DECO Cassette games, Listclones check, Screen flipping in cocktail mode, Listinfo, Sound Fixes, Graphic Fixes and several driver fixes including support for the newest CPS2Shock releases. Check out the ViciMame page for the download and full details.
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Thursday, September 13, 2001 |
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FinalBurn Alpha v0.137 |
|
(posted by
fixo
- 19:54)
Final Burn Alpha, a CPS-1&2 emulator for Windows based on the source of the original FB, has been updated to v0.137 over at CP-Systems2 Turbo and here's what's new: Added a new GUIAdded rom scanning to check what roms you haveAdded options to show all, CPS-1 only or CPS-2 only gamesAdded option to only show the games you gotAdded esc=exit for all dialogsAdded CPS1 QSound (thanks for info ElSemi)Added IIR low pass filterAdded Dip Switches EngineFixed stupid error I made with the cheat dialog column widths :PSet nApplyCheatEveryXFrame to 0 as standardFixed so the 4 player fix for batcirj only applies to netplayAdded light blue background as standard for SFA3 + clones in netplayAdded flip monitor as standard for XMvSF in netplayAdded drivers for ddsom, dstlk, dstlkr1, sfa & sfar1Updated cheats file
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MIMIC WIP |
|
(posted by
fixo
- 19:35)
Mike Beaver posted a new WIP update on his MIMIC page: The SH2 core is about 85% complete and is running the Saturn BIOS. It seems like its waiting for an interrupt or something as Video RAM is not even touched so I don't have any screenshots to show :(
Anyways, it seems like that won't make it in the next release (1.09). I have fiddled around with the sound emulation but it still doesn't sound right. I mean SMS sounds OK, but the SystemE in comparison to MAME seems like only one chip is being written to ...hmmm...
A few things that WILL be in the next release are
1) An option to turn the sound emulation off. This is for troubleshooting with non-Adlib compatible cards
2) A different video mode for the menu. This is for the non-VGA compatible cards which are starting to appear on the market.
A little tidbit here to Saturn emu authors: I found out that the BIOS version number is located 2048 bytes into the BIOS. It appears as a string like this...
BTR_AAAABBCCCCCC
Where "BTR_" stands for BooTRom
AAAA = Version number eg. "1.00", "1.01"
BB = Unknown but best guess is either checksum or region
CCCCCC = Date is YYMMDD format
I also noticed this in the Titan BIOS, at the same location, but the "BTR_" is "STVB". The versions I have are (if you have others, get in contact with me)...
Saturn
BTR_1.00D1940921
BTR_1.000U941115 - "Sleep" routine moved to begining of ROM
BTR_1.0191941228 - Copyright changed from "1994" to "1994, 1995"
ST-V Titan
STVB1.13J0950425 - Japanese
STVB1.13U0950425 - USA
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[d]cs2600 public beta 13/09/01 |
|
(posted by
fixo
- 19:30)
A first public beta of [d]cs2600, an Atari 2600 emulator for Dreamcast, has just been released. This is apparantly the first working DC Atari 2600 emu that supports multiple games. Get the file by visiting below link which takes you to the site of author Marc Dietrichstein, who also released a DC Colecovision and Odyssey2/Phillips G7000 emu before. Thanks to DC Emulation for the news.
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MAME Work-In-Progress |
|
(posted by
fixo
- 19:15)
The officiale page of the Multiple Arcade Machine Emulator - MAME, has been updated once again with the happenings in development over the past days and some news of what's to come in the near future: 13th September 2001: Nicola Salmoria fixed the graphics in Crazy Rally (check link below for 4 screenshots), and hooked up the AY8910 sound chip correctly. 12th September 2001: Nicola Salmoria partially decrypted the original program ROMs of King of Fighters '99. 11th September 2001: Jarek Burczynski added the USA version of Volfied. Phil Stroffolino reported some progress with the Namco System 2 driver, specifically the sprites are now perfect but the road is not yet working. David Haywood added an unprotected bootleg of Ichidant-R to the Sega C2 driver.
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BoycottAdvance Online 0.08 |
|
(posted by
Lopantu
- 07:32)
The Java Version of the Gameboy Advance emulator BoycottAdvance has been updated. Here's what's new:
Added support for Mode 5
Added support for interrupts
Fixed DMA
Fixed some CPU bugs
Added some BIOS functions
Small optimizations (memory acesses, DMA, ROM Loading)
Better compatibility (124 demos !!!)
Added a nice progress bar inside the applet
Improved ROM Selection
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Wednesday, September 12, 2001 |
 |
Kawaks v1.31 |
|
(posted by
Lopantu
- 23:04)
Kawaks, a CPS-1, CPS-2, and Neo-Geo emulator for Windows has been updated. Here's what's new:
Corrected the NeoGeo zoom system. It now uses original X zoom patterns as verified on a real HW.
Support for the new 'kf99_s1d.rom' in KOF99.
Many CPS1 fixes:
Captain Commando set to 4up in netplay.
4up mapped in Captain Commando.
3up mapped in Cadillacs and Dinosaurs.
3up mapped in Warriors of Fate.
Test mode now accessable in CPS-1 games.
EEPROM not saved for eepromless games.
Timing fixes (Mercs, Pang! 3, etc).
Sprite/bg sync fix.
Added language switches for DDtod.
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CPS2MAME 2.54 |
|
(posted by
Lopantu
- 23:01)
Razoola released a new version of the CPS2-only version of MAME, CPS2MAME. Here's what's new:
Supports the Latest XOR releases
added a fix for triple buffering.
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CPS2Shock Releases |
|
(posted by
Lopantu
- 22:57)
CPS2Shock has released new XOR files:
#56 - D&D: Shadow over Mystara (Euro 960209)
#57 - Street Fighter Alpha (Euro 950727)
#58 - Street Fighter Alpha (Euro 950605)
#59 - Darkstalkers: The Night Warriors (US 940818)
#60 - Darkstalkers: The Night Warriors (US 940705)
Razoola has also released a new DAT file for Nebula, to allow this emulator to play these new releases.
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T98-Next 12a Beta |
|
(posted by
Lopantu
- 22:52)
T98-Next, a Japanese PC-9821 emulator for Windows, has been updated to 12a beta. This fixes a bug in the previous version.
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Mimic WIP |
|
(posted by
Lopantu
- 22:32)
The multi-arcade as well as multi-console emulator, MIMIC, has had a WIP update on it's site:
The SH2 core is coming along VERY nicely. It now is running the Saturn BIOS but is getting stuck in a loop after setting up RAM. I also am trying out the STV Titan BIOS and this too is looping like crazy (at an earlier point, though). This may be a bug in one of the branches ...hmmm... I can't wait until some of the 2D video starts to get used. I must thank Gareth for the STV BIOS and the STV roms that I probably won't be able to get stuck into for a while.
The release will still happen this week, but it would be nice to see the Saturn display something first :)
PS: Anybody got Saturn BIOS 1.01-PAL ?
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Generator/MacOS 0.33 |
|
(posted by
Lopantu
- 22:28)
Richard Bannister has updated his port of the Genesis emulator Generator to bring it up to date with the UNIX version.
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z26 v1.48 |
|
(posted by
Lopantu
- 22:26)
The Atari 2600 emulator, z26, has been updated. Here's what's new:
Screen capture now works in all video modes. If you hold down the = key, you get a fairly continuous stream of pcx files.
New fast video modes. These are accessed with the -e command line switch. This allows the Mode-X routines to do 32-bit accesses to the video card. On my computer this more than doubles the speed of the emulator when running in these modes. Unfortunately, they may not work on all video cards. The -e command line switch also enables tall and narrow 160 pixel video modes for modes 0, 1, 2, and 3. These are very fast modes, and they give your games a Vectrex like feel.
Added support for a couple of new ROM images.
Fixed a stack overflow bug in the GUI.
Thanks to Eckhard Stolberg for help with this version. I did not suspect that so much more speed could be had from the video system.
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Site News |
|
(posted by
Lopantu
- 22:24)
I love this site, so let's get this site back to it's former glory. I was hired as a news poster, as well to help with the files section.
I will be posting everything I can, as well as updating the files sections.
In a few days, I hope to have this be the best place to come for all your emulation needs.
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Sintendo WIP |
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(posted by
Lopantu
- 19:03)
The home page for SNES emulator for Dreamcast, Sintendo, has been updated with a progress report. Here is what the author has finished so far:
Preliminary sound has been added, but has been taken out because he's grown quite frustrated at it and want to work on a few other things for the moment.
To make up for the lack of sound, Sintendo can now play a wav file, and has menu music. He may also add an option to continue playing menu music once the SNES has begun playing, as though you were listening to a CD while playing a video game.
Background bitmap emulation is near completion, and should certainly be expected with the next release.
Background bitmaps lead an interesting transition of using the same (or similar) code to render transparencies using the Dreamcast hardware which would be faster than in the Snes9x software
The author will be updating the page later with progress news and a timeline for release.
Thanks to Sega Dreamcast Emulation for the news.
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WinEMU 0.50 Released!! |
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(posted by
Lando
- 15:46)
WinEMU the Commodore C16/Plus4 emu was last update back in January 2001 which was ment to be the final release ever! What a surprise it was to find Zsolt has updated it once again! The following improvements have been added: - ADC/SBC are fixed and working fine (a lot more games working fine)
- added 'Font' key on PC Delete key
- small changes in the Setup program
- Keyboard bug has been fixed
Many thanks Zsolt for your work once again!
May I also say, if you have'nt seen Tom Thumb running under PC emulation then WinEMU is the must have for your C16/Plus4 emulation collection. Head on over to the homepage now!
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Monday, September 10, 2001 |
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Meka 0.59b |
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(posted by
fixo
- 18:08)
Small update, small message from Meka author Zoop:"Meka 0.59b is available and is basically a bugfix over Meka 0.59 which had some quirks left. This isn't extremely important to get it now, but it might be needed by some games!" Get it at the MEKA link on your right.
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Saturday, September 08, 2001 |
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Meka 0.59 |
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(posted by
fixo
- 13:52)
Meka, the multiple console emulator from EmuCamp's Zoop, has been updated to v0.59. Changes in this versions includes better periodic noise emulation, VGM logging, 'Dodgeball King' mapper emulation, Italian & German translations, and many other little fixes and changes. If you wonder what VGM is, it stand for Video Game Music and is a newly created format that supports logging for | |