|
Rolo to the Rescue Reviewed by Simon on November 14th, 1998 |

"An evil ringmaster has captured the animals of the forest and jungle
for use in his evil circus. All the animals have been captured...all but
one little elephant named Rolo. Rolo must now free the caged animals
from the ringmaster and work toward infiltrating the circus to get what
is most precious to him back, his mother."

Rolo to the Rescue is an example of how a solid platformer should be
designed. Start with a novel plot, add respectable graphics, cram it
full of gameplay, mix in a soundtrack, and voila! Rolo has all of
this...well almost.

Rolo jumps, bounces, and vacuums (yes, he actually vacuums) his way
through forests, deserts, canyons and cities on his quest to save his
trapped animals friends. Progression through the levels is cleverly
indicated through a giant jigsaw puzzle. For each level Rolo clears,
another piece of the map is shown, slowly unveiling the path to victory.

The animals Rolo acquires on his journey include: a mole who burrows
through the earth, a little blue bunny who reaches the stratosphere with
every bound, a squirrel who climbs up things, and a beaver with a
portable rubber tube for floating around. These animals, once freed, are
usually used in combination with Rolo to solve puzzles or reach hidden
areas of the level eg. the bunny can reach places in the air filled with
score and life bonuses. While the extras aren't essential, bonuses like
extra pieces to the map are occasionally in the harder to reach spots as
a nugget of goodness for the diligent gamer.

To progress through the game, the assortment of animals gained must be
used in conjunction with each other, and here a small problem is
evident. The method of switching between character is cumbersome,
requiring a change of screens to an options screen. While no big issue
at first, it tends to get a tad irritating when done constantly for
larger scale puzzles that require greater interaction between the
animals; just a minor quibble. A real problem lies within the control
of the characters. Control over Rolo and the animals tend to be too
loose and twitchy.

Rolo is cute. The graphics are cute. This leads to the sound having a
strong cutie-pie edge. There is one upbeat theme used throughout the
game, with a short tune when entering new areas. The music tune for the
forest area sounds like the theme from 'Teddy bears picnic.' Sound
effects include a limited array of animal noises for each character.

The biggest problem that marred this game from receiving accolades, as a
cart was it didn't have a savegame feature or password. Usually this
isn't a problem for normal platformers because of size restrictions, but
the amount of levels in Rolo is ridiculous (70!), thus not being able to
save pissed a lot of people off. Fortunately, most MegaDrive emulators
have the save snapshot feature, therefore this game can be exercised to
its true greatness.
RATINGS Graphics 
Sound 
Gameplay 
Overall 
OTHER Genesis Emulators
I've noticed a graphical glitch in Rolo that occurs with both the
Genecyst and KGen emulators; it seems that moving log platforms show up
as garbled graphics.
All up, Rolo is a substantial game, a shining example of the hardcore
cute gaming. Get Rolo to the Rescue for an addictive, cutesy romp.