ACTION FIGHTER Special Codes: In the beginning of the game, there is a name entry screen. Using the steps found on page 7 of your ACTION FIGHTER manual, enter the desired special code.  You will begin the game with the features associated with that code. 1: HANG(space)ON.  (the period is part of the code!) The game will begin with the letters ABC and D already collected. Your vehicle is a car as described on page 3 of the manual. 2: c SEGA.  (the period is part of the code!) The game will begin with the player being invincible to enemy bullets. 3: GP(space)WORLD The game will begin with the player receiving three extra lives after the timer has run out. 4: SPECIAL,  (the comma is part of the code!) The game will begin with the features found in 1 and 2. 5: DOKI(space)PEN The game will begin with features found in 1, 2, and 3. Your vehicle also has all the "extra capabilities" found on page 11 of the manual, these features are usually obtained by docking with the truck. Game Strategies: To collect the power ups (P's), attack the planes flying in formation. If you collect enough red flags, one of two cats will appear (one cat is yellow, one is spotted black and white.  These cats are just part of the graphics.  They will do nothing for you, so it's not worth dying trying to get the flags to get the cats. -- Written by Clint Dyer, for Sega of America *********************************************************************** AFTERBURNER Pro Action Replay codes: 0DC0 1802   Infinite lives CONTINUE:  You can continue two times.  When it says "Game Over" on the screen, press the directional pad UP, and then press BUTTONS 1 and 2 at the same time.  This function cannot be used after the eighth level. CONTINUE AFTER EIGHTH LEVEL:  On the title screen, press the pause button 100 times before the DEMO SCREEN starts, and then start the game.  This is a very hard code to do, and requires much practice.  This code will let you continue up to the 17th round.  You cannot continue beyond on the 18th round. GAME STRATEGIES In rounds 1-12, press the LOWER LEFT hand corner of the directional pad, and you will not die. DOCKING WITH THE REFUELING SHIP:  When the refueling ship appears in the center of the screen, level up with it.  Move your directional pad across the top of the ship, then press down and both buttons. FLYING FORTRESS:  To shoot down the Flying Fortress faster, keep it above your plane, and fire missiles continuously. -- PAR codes contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ AIR RESCUE TEXT MODE:  Turn power on with cart plugged in while holding both buttons on the joypad down.  When intro starts, rotate pad clockwise until you hear a sound then release the buttons.  Press 1 for Text Mode.  (What is text mode?) -- Written by Dominick Roman ************************************************************************ ALEX KIDD: HIGH TECH WORLD LOCATIONS OF THE MAP PIECES: These are in no order, and can be found in any random order (I.E. piece number one is not the first piece you need to get). ONE:  Visit Alex's parents on the FIFTH FLOOR.  The first piece they give you is fake, so go in again until they give you the real piece. TWO:  See James on the FOURTH FLOOR, then proceed to the THIRD FLOOR to take the test with Mary. THREE:  Return to James upon completing the test.  He will give you a burnt piece of the map: Don't touch this piece. Get Rockwell's number out of the phone book (123-4321), call him an proceed to the FIRST FLOOR.  Enter the empty room to the right of the clock five or six times.  When Rockwell appears, he will give you a potion to fix the burnt piece of the map. Return to James, use the potion and take the piece. FOUR:  Go to the kitchen on the FIRST FLOOR.  You will find a piece of the map and a piece of cloth (in a blue vase). FIVE:  Go to the servants room on the FIRST FLOOR.  Complete the test and receive another price of the map. SIX:  On the THIRD FLOOR take the stairs to the far left, to the attic.  There is a tiny ladder hidden in a blue vase.  Get the ladder and return to the clock on the THIRD FLOOR.  Change the time (push forward on the Directional Pad) and you will receive another piece of the map. SEVEN:  Go to the library on the FOURTH FLOOR and talk to John. Then, proceed to visit Barbara on the second floor.  After talking to her, go back and see John, he will give you another piece of the map. EIGHT:  See Tom and Mark on the SECOND FLOOR.  If you go in and out of the room approximately 15 times, they will appear and give you a piece of the map. GETTING OUT OF THE CASTLE: Once you have all eight pieces of the map, proceed to the FOURTH FLOOR to the tower on the right.  Take the ladder up to a room to find a key.  Once you have the key, proceed to the FIFTH FLOOR, across the bridge, to the ATTIC.  Take the ladder up to a room with a safe and you will find a Hang Glider.  Go to the bridge and jump off. ANSWERS TO THE TESTS MARYS TEST: A) Capital of Japan         Tokyo B) Space Harrier's Scene    Vicel C) Grams in a pound         450 D) First Olympics           Athens E) 1+2+3+4. . .etc.         5050 F) Number of bones          206 G) Stars on flag            50 H) Italian money            Lira I) Amadeus composer         Mozart J) Light from the sun       5 SERVANTS NAMES: 1) Linda 2) Betty 3) Janet 4) Cindy 5) Susie 6) Kate NINJA FOREST: The forest takes a lot of timing.  When you get to the water, shoot before you jump and that will take care of most of the Ninjas.  Note:  Walk back and forth in the forest to make the Wizard appear and give you a special message. THE VILLAGE: When you get to the Village go the the Fortune Teller.  If you have seen the Wizard, he will give you a message. Go in the shops and buy the Back Scratcher.  Later, you will be able to sell it for 1000 GP. To leave the city, you must obtain a Travel Pass.  To get the Travel Pass, go to the church and pray one hundred times.  After that, go to the burger shop at two o'clock for a nice surprise. Note:  Do not pick up the gun.  If you do, you will be put in jail and the game will be over. THE ANIMAL FOREST: Travel through this long forest carefully, while defeating the Ninjas and animals.  Defeat the Red Ninjas and you are on your way to the High Tech World. EXTRA GOLD: Keep a lookout for the yellow clouds on the Ninja section. Shoot these little babies five times to reveal a box worth 200 gold pieces. -- Written by Clint Dyer, for Sega of America Extra Gold tip from Sega Power ************************************************************************ ALEX KIDD : MIRACLE WORLD Continue Feature: When the words "Game Over" appear on the screen, press and hold the Directional Pad UP and press BUTTON TWO eight times.  This will enable you to continue, but only if you have $400 or more. Bonus Round: When you get to the first Octopus, punch out the tentacles or buy the TALCUM POWDER and become invincible and punch him in the face two times.  Then, put Alex's stomach on the chest and move left and right while holding DOWN on the Directional Pad, until you go underground to a BONUS ROUND. First Stone Head: Rock, then scissors. Scissors Head: Scissors, then paper. Paper Head: Rock, then paper. The Ox: Punch the Ox six times. Mt. Kave: The pink boxes will not break, just punch them and move on.  To get the TELEPATHY BALL, you must fall down the hole and keep the Directional Pad pressed to the right and the passageway will open up. Blackwoods: Buy the CANE OF FLIGHT at the shop.  Use it in the middle of the woods.  It is best to take your time over the spikes. Grizzly Bear: Buy the "A" capsule and Alex's friends will beat him.  You can also use the BRACELET.  After the forest you should buy the PETICOPTER and beware of the lightning.  The "B" capsule will help you if you should lose the peticopter. Bingoolowland: The Radactian Castle When first entering the castle, run past the spikes, jump over the pink box and climb up the ladder to your right.  You will enter a room with a fireball and a bat.  Climb to the top left of the screen and make your way up to the next room.  You are now in a room with  a frog and spikes on the ground. Punch the frog and make your way to the right.  You will then be in a room where the floor is empty, and a bat is present.  Keep going to the right to get a FREE ALEX.  You should then go back to the room where there is no bottom.  Fall to the second level of that room, next to the two spikes and the bat, then go right.  You will then be in a room with two bats and four money bags.  Punch the grey blocks and take the ladder going down.  You will then enter a room with two pink boxes. Punch the grey blocks located on your right and continue right.  You will then enter a room with sixteen more grey blocks.  Punch the bottom bricks and climb down the ladder on the right.  You will now find Alex's brother Egle.  Punch the pink boxes to set him free.  Go back down the ladder and go back two rooms to the left, continue down the ladder.  You will now enter a room with three fireballs.  Jump over them and make your way to the left where you will enter a room with three fireballs and six ladders.  Take the top ladder on the right to get the PERSONAL LETTER. Get the letter and go back down to the room with the ladders. Then go down to the bottom ladder on the left and take that all the way down.  There will be a room with a scorpion.  Punch the scorpion and make your way to the right.  Run past the falling spikes and continue right. Punch the grey blocks and enter the next room.  Watch out for the fireballs, wait until they are across the room, then make your way to the left ladder, and your out. Second Stone Head: Paper, then scissors.  Punch his head three times. Second Scissors Head: Rock, then rock.  Punch his head three times. Second Paper Head: Rock, then scissors.  When his head flies off, go to the left side of the screen and punch. Magic Castle: When on the draw bridge, get the two stars.  Jump down and go all the way down to the right.  Go down the first ladder, jump over the flame, then go left and punch the gold boxes.  You can use the bracelet at this point.  Keep going left and jump between the open bricks and try to get the star and the money.  Move to the right and take out all the gold bricks.  Pass the next ladder you see. Enter the room with several gold boxes and two star boxes. Get the money in the boxes and take the ladder going down.  Go along the top of the room, making your way down to the right into the gas chamber.  Pass the spikes, moving right to the frog room. Take the frog out, keep going to the right into the room with two question boxes, a scorpion and a flame.  Take the ladder located in the top right of this room and you will enter an U shaped room.  Break the gold boxes, this will enable you to make you way up.  When you are at the top, go left.  On the other side of the room is a room with two question boxes and spikes hanging in mid- air.  Do not attempt to break the boxes, just jump past the spikes and the question boxes while moving left.  The next room has bricks, plants and water.  Take the ladder on the left side of the room and go up.  At the top of the ladder go left to a room with only one star box (this box contains a FREE ALEX). Take the ladder all the way up and go left.  You will enter a room with four ladders, three flames and a question box.  Take the ladder at the top left of the room. You will enter another gas room with a pink fish box on the left side.  Punch it quickly two or three times and run to the right side of the room.  Go up the ladder and you will enter a room with three frogs.  Take them out and exit at the top right portion of the room.  The next room contains spikes hanging from the ceiling. Cross over the bottom of the room and jump over the section of floor that opens when you walk on it.  Punch the gold box at the end of the room and drop down to another room.  This room contains one fish box and two spikes.  Punch the fish box twice, take out the scorpion and head towards the right.  This room has a question package, but watch out because the floor drops out.  Use the CANE OF FLIGHT to float to the top of the room and take the ladder in the top right of the screen.  You will enter a room with scorpions, a frog and a pink fish box.  Punch the fish box five times and go to the right, into the next room.  In this room, there will be a frog and moving flames.  Use your question package and jump past the frog.  Go down the ladder that is second closest to the wall on the right hand side.  Jump down, watching out for scorpions and flames and go right. Janken The Great: Watch out, he cheats!  Use paper then paper and punch him in the forehead twice.  Once you have defeated him, there will be a present at his feet.  Take the present and exit the top left of the screen. Cragg Lake: You must run over the floor in the following sequence: SUN-WAVES-MOON- STAR-SUN-MOON- WAVES-FISH-STAR-FISH. After completing the sequence, a crown will appear on the ledge. Grab the crown and read the message. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALEX KIDD : SHINOBI WORLD ROUND 1:  KABUTO Scene 1-1: Continue right, picking up all the chests. Scene 1-2: Proceed right, and kill the two green ninjas.  Climb the stairs, all the way to the top.  Then, go right and all the way down.  To the left, there are two walls that are close to each other.  Use the jumping technique (p. 8 of instruction manual) to get to the top.  Then, go down and to the right and you will see a bar. Stand under it and jump while holding up on the Control Pad. Then, press and hold Button #1 to use your fire magic.  Once at the top, you will see the exit. Scene 1-3:  Kabuto To defeat Kabuto, continuously shoot darts at him until he turns small.  Then, duck down and shoot him some more! ROUND 2:  RAID OF HELICOPTERS Round 2-1: Continue right, killing all the green and yellow ninjas.  When you come to a door with a red dot over it, enter.  Follow the pathway, using the fire magic to the two chests at top.  Then, head back to the door.  Once out, proceed right to the door, and follow the passageway to the exit. Round 2-2: Move right.  For first time players, it will probably be easier to stay at the top of the water by jumping on it.  For more advanced players, try killing all the Barracudas (this does take a lot of practice).  Then, when you come to two chests, either continue right or drop down the hole.  If you choose to go right, follow right until you see a door, and enter it.  If you drop down the hole, continue right.  On the next screen, the middle passageway leads to the exit, and the passage on the right leads to a chest. SECRET ROOM: Before exiting, head to the door on the left (the same door you would have taken if you went right), jump up on the ledge and head to the right.  There will be a secret room with a chest. Round 2-3: Heli Stand on the left hand side of the screen and continuously shoot until the helicopter pictures at the top of the screen all disappear. ROUND 3:  THE JUNGLE Scene 3-1: SECRET ROOM #1: >From the entrance, go right and drop down the hole.  Get the chest on the left first.  Then, get the one on the right (Ninja's Crystal Ball) and go up through the hole. SECRET ROOM #2: Continue up the ropes until you see an opening on the left hand side.  Position Alex to the right of the opening, and use your fire magic into the opening.  A secret screen with three chests will appear! In this round, it is easiest to walk on the logs and kill the birds.  But, be sure to remember which logs fall and which don't! After all the secret rooms have been found, continue all the way up to the top, and exit to the right.  Then, when on the next screen continue all the way to the right to the exit door. Scene 3-2 SECRET PASSAGE: When you first start this round, jump on the first ledge and jump towards the left.  if done correctly, you will land behind the scene, and can bypass all of the enemies on the ground.  After you get the two chests, you can go back to the left, back to the original starting position.  Continue to the right, and the Bamboo spikes will have disappeared!  Then, after you get the chest, you can either go back to the beginning, or continue to the right. SECRET ROOM: Continue to the right until you see four fire droplets.  Go past them, and get on the rope.  Move to the top of the rope and use the fire magic to the right, and you will be in a secret room. If you fall down the rope to the next level, jump on the orange carts and proceed all the way to the right and drop down the hole.  Wait for the rock to come out of the lava, then jump on it.  Wait for the rock to drop until it's almost in the lave, then jump to the next one.  If the next one isn't out of the lave yet, jump straight up when the rock is almost all the way in the lava.  If timed correctly, you will land on the rock again, without getting hit by the lava.  Keep moving all the way to the right to find the exit. Scene 3-3:  Robster Wait for him to jump.  Right after he jumps, jump and shoot him with the darts.  If you don't have the darts, wait for him to come down a little, then run and hit him.  Continue these procedures to defeat him. ROUND 4:  BATTLE WITH THE DARK NINJA Scene 4-1 Move all the way to the right.  If you drop down, continue right and watch out for the spikes overhead.  When you reach the guy on the ledge, jump and hit him until he dies.  Then, continue right to the bar. SECRET ROOM: Drop down the bar, and duck down while moving to the right.  You will walk behind the scene, and be in a room with a bar.  Use the fire magic on the bar, and go to the left. Once back at the bar, use the fire magic and go up.  The door is right there.  Once on the other side, jump to the right, killing the birds (this takes a lot of practice).  If you fall down, continue all the way to the right. GETTING THE CHESTS IN THE AIR: If you manage to stay on the top part (with the logs), you will come across two chests that seem to be impossible to get.  To get them, jump to the left of them and you will walk on air!  Then, continue to the right until you see two more chests in a similar position.  Do the same thing to get these. Then, continue right to the exit. Scene 4-2: Go right and wait for the arrows to come out.  Then, climb the stairs and wait for the arrows to come out again and drop down. Enter the door, and you will be faced with Kabuto.  To beat him, hit him four times, while avoiding his fireballs.  Then, when he turns small, duck and hit him three more times.  Continue right and enter the door.  Proceed right and wait for the block to get almost all the way up.  Then, jump to the right, get the chests and wait for the block to go almost all the way up again.  Enter the door and you will be faced with Robster.  To defeat Robster, wait for him to jump, run underneath him and hit him.  Repeat this until he is defeated.  Enter the door and you will be in a room with blue pyramids floating in the air.  Jump over them and wait for the red ledge to appear on the far right.  When it appears, jump up on it and follow the red ledges that appear. When the ledge appears in the upper right hand corner, next to the door, jump to it to exit. Scene 4-3:  Hanzo The first guy you face is the Glowing Ninja.  To defeat him, perfect timing is necessary.  When he jumps, get so you are almost touching him, then wait approximately three seconds, and stab him.  Repeat this four times.  Then, once he is defeated, he will turn into Tornado Ninja.  To defeat him, stand in the same place, waiting for him to come to you.  When he comes to you, stab him and he will back off.  Repeat this until he is defeated. Once he is defeated, he will turn into Jumping Ninja.  When he jumps, he will leave a white shadow, so kill it, then jump in his direction and hit him. -- Written by Clint Dyer, for Sega of America ********************************************************************* ALEX KIDD :  LOST STARS Rounds 1 & 8:  Toy world If you walk on the ground (instead of using the trolley line), you will save time and life.  Try to keep the Jump Star as it will help you get through the round! TO GET PAST THE GIANT TEDDY BEAR:  Time your jumps on the spring blocks to avoid the notes. Rounds 2 & 9:  Machine world Be careful in timing your jumps, one wrong jump, and you could die. TO GET PAST THE ELECTRICITY BARS:  Study their pattern, then jump when they are turned off. Rounds 3 & 10:  World of Make Believe Try to stay on top of the pods, it saves life and time. TO GET PAST THE JUMPING FACES: try to have the Jump Star and when they land, jump over them. Rounds 4 & 11:  Water World Use the Cloud shots sparingly in these rounds, because the special star "S" seldom shows up.  Try to stay at the top or bottom of the screen because most of the enemies are in the middle. TO GET PAST THE JELLYFISH:  Stay at the top of the screen and try to avoid them. Rounds 5 & 12:  Monster World Just before the cave, when you are on the floating blocks, let them carry you to the top.  Then, jump from them to the top of the cave. TO GET PAST THE VOLCANO:  Run and jump over it. Rounds 6 & 13:  Giant's Body Timing is everything in this round! Rounds 7 & 14:  The Shrine of Jiggarat Avoid the enemies, instead of shooting them.  Keep in mind that you can jump longer and higher now. TO GET PAST JIGGARAT:  When you see Jiggarat, immediately run past him.  If you try to fight him, you will be most likely be unsuccessful! MISCELLANEOUS TIPS: While the graphics are identical in the repeated rounds, the game play is not.  The special Stars and special items found in the first seven rounds may show up in different places-or not at all the second time around.  Also, there will be more enemies that you will need to get by.  Therefore, you will need to be more cautious in rounds eight through fourteen and conserve your life meter. The game has a continue feature that can be used throughout the entire game.  Those of you looking for a little more challenge might try limiting yourselves to three continues! -- Written by Clint Dyer, for Sega of America ********************************************************************** ALF GET ALL THE ITEMS: Go to the left, to the kitchen.  Get the SALAMI FIRST, then jump up and get the cat.  Then, continue left to the next screen with three doors in it.  Enter the first door, and you will be in the childrens bedroom.  Once in here, press the PAUSE BUTTON, then hold the UPPER LEFT corner on Control Pad #1, and press BOTH BUTTONS. NOTE:  In order to get the space suit, you will need to sell the pearl. HELPFUL HINTS: When in the kitchen, jump up and get the CAT.  Open the refrigerator (press Button #2) and get the SALAMI.  Proceed to the left to the hallway with three doors.  Open the middle door and proceed down the stairs.  Release the cat and he will kill the rat.  Jump and turn the light on and proceed left to the cave. While going through the cave, beware of rats on the floor and stay on the top as much as possible.  Use the Salami to ward off the bats.  Hit them when they are at elbow height.  At the end of the cave there is a shack containing a GOLD NUGGET worth $50.00. Work your way out of the cave and go to the street.  Beware of the Alien Task Force and the bicycle riders.  Notice that only one Alien Task Force member can appear on the screen at a time. Therefore, the best technique for walking the street, is to stay on the sidewalk and allow the Task Force member to follow you closely. Proceed to the general store and buy a KEY for $50.00. Return to the house with the key and open the closets.  One closet contains a killer bug and the other contains a SWIMSUIT. Be careful because the objects are not always in the same place. Now go to the living room and go through the door on the right. This door will lead to the lake. Jump into the lake and proceed down to the bottom.  The water is treacherous; try alternating sides while swimming down to avoid the Frogmen floating about.  On the way down you will find a TREASURE CHEST with $100.00.  At the bottom, you will find a GIANT OYSTER. When the oyster's mouth is open, get the PEARL. Proceed back up to the surface and return to the store.  Sell the PEARL for $200.00 and buy the LADDER (in the General Store) and LANTERN (in the Five & Dime).  Return to the cave.  Go through the cave, it will be about twice the length as the first time. At the end will be a shack with the FUEL. Again, work your way out of the cave to the beginning screen. Climb the Trellis to the SCOOTER and press button #1 to accelerate up into the sky.  Proceed up through the various atmospheres, while avoiding the planes, until the spaceport appears.  Accelerate the scooter to the top of the screen and release button #1.  A shop will appear where the SPACESUIT can be purchased for $100.00. Continue up through outer space until the moon appears.  When the moon appears, avoid the green things and space ships and when his mouth opens, jump in it to receive the REPAIR KIT. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALIEN 3 INFINITE LIVES: Play a two-player game and make sure that both players get a high-score. Next, when the first player dies and has to enter his or her name on the high-score table, enter it as ALIEN. That player should now have infinite lives. -- >From Sega Power ************************************************************************ ALIEN SYNDROME Temporary Invincibility: Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121.  When you do this, you will be invincible for a short period of time. Extra Points: In the ships, there are rooms with Green faces on the floor.  If you kill them, you get 500 points.  Eventually, they will appear again, and when they appear again, kill them and receive an additional 500 points. ROUND 1: CALLIOPE - SQUIME BOSS Using the fireball, aim for the red area below the creatures mouth.  As he moves, you should also move.  When he is at the top right portion of the screen, shoot diagonally up from the lower corner, while avoiding the fireballs he spits at you. ROUND 2: CLIO - AARGH BOSS Shoot at him when the back portion of his body is straight. Using the fireball take out the two gold spiralling objects first. Then, stay at the bottom of the screen and shoot up at the creature. ROUND 3: ERATO - TACAPY BOSS Using the fireball, aim for the eyes and the worms that come from them.  You can move faster than he can, so use that to your advantage. ROUND 4: EUTERPE - MASHER BOSS Using the fireball, aim for his underside where the worms are released.  Shoot when his front legs are open.  Try moving along the outer perimeter of the screen continuously firing.  He spits in sets of three, so watch out! ROUND 5: MELPOMENE - HAGGAH BOSS Using the fireball, aim for the spot right below his mouth.  Keep firing from the bottom center of the screen.  Avoid the fire that comes from his mouth and the three balls that come from the left side of his head. ROUND 6: THALIA - MINOSAR BOSS Using the fireball, aim for the green face.  The best place to stand is either in the upper or lower right corners.  He will shoot three balls at you for a while and then he will spit at you. ROUND 7: URANIA - MR. MIMI Using the fireball, shoot at his mouth when it's open.  Avoid the spiraling objects coming from his mouth and the balls that come from his ears. Extra Hints: Throughout the ships there are green faces on the floors.  Shoot the faces until they become white, then they will be safe to walk on. In Round 3, watch out for the holes in the floor and be careful going along the catwalks.  Try to remember where the fireball appears before entering the bosses room.  If you have the fireball, when going against the bosses, it will help out greatly. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALTERED BEAST Additional Life Meter: On the title screen press the UPPER LEFT corner and BUTTONS ONE and TWO simultaneously. Continue Feature: There are four continues possible in the game; they are as follows: 1-UPPER LEFT and BUTTONS ONE and TWO 2-LOWER LEFT and BUTTONS ONE and TWO 3-LOWER RIGHT and BUTTONS ONE and TWO 4-UPPER RIGHT and BUTTONS ONE and TWO DEFEATING THE BOSSES: ROUND ONE: AGGAR Dodge the heads by moving back and forth, while shooting fireballs at his entire body. ROUND TWO: OCTEYES Kick the poisonous spores that are thrown at you, while using the laser at his head. ROUND THREE: CROCODILE WYRM Run up to the creature and shoot fireballs at the base of his body. Move back and jump to avoid his shots.  Run underneath him, or stay on the side of him and use the bouncing flame. ROUND FOUR: RHINO When the Rhino charges you, use your Flaming Arrow once.  Move back and jump over him, while you are still in the air shoot him with your fireball or squat down and use your fireball. -- Written by Clint Dyer, for Sega of America ************************************************************************ AMERICAN PRO FOOTBALL TRICK TACTICS: On all levels, choose post, corner or bomb passes.  However, don't go through with those strategies -- run instead.  You'll win the games easily with these tactics. -- Contributed by Clint Dyer ************************************************************************ ASTERIX Pro Action Replay codes: 00CD A295   Infinite time EXTRA BONUSES: On level 3-3, on the moving platform, collect all three coins.  Don't jump back onto the platform.  Instead, jump straight up some Asterix is off screen.  Walk to the right, and you'll pick up some bags.  Next, go thru the door and smash away at the pot for extra bonuses. -- PAR codes contributed by Dominick Roman Extra Bonuses contributed by Dominick Roman ************************************************************************ ASTRO WARRIOR GET YOUR OPTIONS: When the screen says, Galaxy Zone, Asteroid Zone, or Nebula Zone, rapidly alternate BUTTONS 1 and 2.  This will allow you to start with the two red companions.  This must be done just right to make it work.  Keep practicing. GAME STRATEGIES: Shoot at everything.  You will notice there will be ships coming straight down the center of the screen that you cannot destroy. These are weapon supply ships. If you fly over them, they will increase your firepower or speed.  You will also notice sometimes little purple spheres that you also cannot destroy.  If you fly over these, they will join your ship in fighting against the powers of evil.  These helpers will not die until you do. When attacking the Mother Ship, you must attack and destroy the outer defenses first. There is a time limit of about 45 seconds to destroy the Mother Ship.  If you don't destroy it in that amount of time, the ship will dive at you until you are destroyed. -- Written by Clint Dyer, for Sega of America *********************************************************************** AZTEC ADVENTURE SELECTING ROUNDS: On the title screen, when the scroll containing the words "Aztec Adventure" is closed, press the Directional Pad UP five times. Then, when Nino throws money to the other characters, press the Directional Pad to the RIGHT, three times.  Then, when Nino walks to the left, and is followed by the other characters (so everyone is walking to the left), press the Directional Pad to the LEFT once, and DOWN once.  If this procedure is done correctly, a mini version of Nino's face will appear next to the Aztec Adventure scroll.  Below Nino is a square containing two numbers, choose your rounds by moving your Directional Pad.  As soon as you do so, you will advance to the round selected. SOUND TEST: Press the START button.  You will then see a screen with a rainbow and names, as well as faces of the characters in the game.  Here is where you will access the sound test.  When the faces are on the screen, press the Directional Pad to the LEFT once, and twenty times to the RIGHT.  Be sure you do this accurately, because if you don't do it just right, it will not work.  When done correctly, a mini version of Nino's face will appear on the screen to the right of the Rainbow.  Above Nino's head is a square with numbers in it. To listen to the music, choose a number from 1-7, and then press BUTTON #1.  To exit, choose 00, and press BUTTON #2. HELPFUL HINTS: FOREST SCENE: The Ghost Flowers:  Defeat them by hitting them in the stem with the Sword or the Fire Ball. UNDERGROUND WATERWAY SCENE: The Bat:  Hit him with the Sword or Spear. DESERT SCENE: Masked Rabbit:  Hit him, with the Sword, on the opposite side of the shield. MARSH SCENE: Waterman:  Hit him with the Sword or Spear. RUIN SCENE: Hidden Well:  Kill everything on this level.  In the room with two vases, move towards the upper right hand corner.  When there, toss anything but money at the corner, then toss a bag of money. If done correctly, a special fairy will appear to replenish your energy. ROCK LION:  Hit him with the Sword or the Dynamite. MISCELLANEOUS CHARACTERS: TURTLE WITH HORNS:  Defeat it with the Sword. YUNGA:  The Iron Ball will not defeat it. RANBAIKE:  Hit it with the Sword or Spear.  If you defeat it, Nino will gain one life. OPENING FLOWER:  Use the Fire Ball on it.  You can pass by it, when they are closed. NUMBING TREE:  Use the Fire Ball on it. ANTS' HELL:  Crush it with the Waterspout. LADY:  Give her money (just like PUPE and POH), and she will not harm you. -- Written by Clint Dyer, for Sega of America ************************************************************************ BACK TO THE FUTURE PART II STAGE SELECT: Press Pause, Up, and Down in that order to see the next level. -- Contributed by Dominick Roman ************************************************************************ BART VS. THE SPACE MUTANTS ACCESS CODES: Floor   Code 1       14 2       32 3       11 4       41 5       21 -- Contributed by Clint Dyer ************************************************************************ BATMAN RETURNS LEVEL SELECT: On the title screen, hold UP and BUTTONS ONE and TWO for 2 seconds.  A blue screen will appear and you should get a level select menu. -- Contributed by Clint Dyer ************************************************************************ BATTLE OUTRUN Pro Action Replay codes: 00C1 9F96   Infinite time -- PAR codes contributed by Dominick Roman ************************************************************************ BLACK BELT Unlimited Men: Push BUTTON #1 to begin the game.  The red screen showing the number of players you have will appear.  On this screen, press and hold BUTTON #1, until a blank screen appears. On this screen, press and hold down the RESET BUTTON until you see Riki appear in the upper left hand corner.  Riki will die, and then his life meter will fill up.  Once this happens, release the RESET BUTTON, and the game will start.  NOTE:  If this code is done correctly, the graphics WILL be semi-scrambled for the first round. Seventh Level: After you defeat Wang and the princess is saved, but before the screen turns red, wiggle the Directional Pad and press BUTTONS ONE  and TWO, and you will enter the secret seventh level. DEFEATING THE BOSSES: RYU: Jump and land on him while using repeated punches to the face and the body.  Do not attempt to high jump. HAWK: Avoid the stars he throws, and kick repeatedly in the face until he dies. GONTA: Wait until he attacks, then make a high jump to the right.  Then, force him into a corner with kicks to the face.  Don't kick him while he is in the air, because he will sit on you if you do. CHAPTER IV: To defeat the red character with the whip, use repeated jump kicks to the head.  Avoid letting him hit you with his whip as you will be unable to get away. ONI: Back up against the left wall and kick him every time he punches you.  It may look as if he will beat you because he gets in the first hit but he won't so keep at it. RITA: The only way to defeat Rita, is to kick in the air while she is descending at an angle towards you.  When you kick her in the air, she will stay suspended above the floor for a few seconds. Then, punch her (you should be able to get in five or six punches before she returns to the ground).  You will need to repeat this process several times before you defeat her. WANG: Right after you kill Rita, the screen will change and you will be attacked by Wang.  Get in the left corner and squat down.  He will jump in the air and land on top of you.  Punch until his power meter goes down as far as it can.  Then, stand up and give him one more punch to the face. NOTE:  THE RED FLYING SIGNS WILL RENDER YOU INVINCIBLE FOR TEN HITS.  THE FLYING SUSHI IS AN ENERGY BOOSTER, USE THE SUPER JUMP TO CATCH IT. -- Written by Clint Dyer, for Sega of America ************************************************************************ BLADE EAGLE 3-D ROUND SELECT FEATURE: On the Title Screen, press the Directional Pad DOWN, RIGHT, UP, LEFT & DOWN.  If this is done correctly, a small white number will appear just to the right of the word "Eagle".  You can choose from 0 to 8 (0 is the first level). ROUND 1-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 1-2: PLANET Change your altitude frequently, and constantly fire. ROUND 1-3: TRENCH Stay low until you see approaching fireballs, then change your altitude. ROUND 2-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 2-2: PLANET Volcano like planet, stay low the entire time. ROUND 2-3: TRENCH This is a tough area, fire constantly and change altitudes frequently. HOW TO STAY ALIVE AGAINST ROBO MASTERS: The Robo Masters give you your power ups.  Kill these guys immediately while dodging their fire.  Don't wait too long, these guys will eventually retreat and you'll have missed your power up. The best weapon in the game is the Annihilator. -- Written by Clint Dyer, for Sega of America ************************************************************************ BOMBER RAID ROUND SELECT: On the Title Screen, using Control Pad 2, press and hold the UPPER LEFT corner of the Directional Pad, and BOTH BUTTONS.  On Control Pad 1, press BUTTON 1 or 2 twice.  After completing this procedure, you will be able to select missions 1-5. ROUND ONE: Shoot as quickly as possible, staying in the center of the ship. If you do not have a powerful gun, use the Cluster Bombs. ROUND TWO: Once you defeat the first tank, there is a second small tank. Use your Cluster Bombs. ROUND THREE: Guns on the small ships are not flexible.  You can avoid them without killing the whole ship. Shoot the big bomber in the center. ROUND FOUR: Use the Cluster Bombs at the two main bosses. ROUND FIVE: The main boss is in the Aircraft Carrier, just keep shooting. Make sure you have several power ups. TIPS ON THE GAME: You cannot continue until you have passed the first round.  That is where the big battleship is. Make sure you pick up all the power you can.  The more power you pick up, the fewer shots it will take to destroy an enemy. Don't pick up too much speed.  You do not want to pick up anymore thAn 5, because your plane will be too hard to control. The best formation to use is number 3, except when you get to round four.  In that round you will want to use either the Sideways Shots or the shots that shoot down and diagonally. Cluster Bombs are more effective if you have more than one plane flying with you. The Phoenix is the most powerful weapon you can pick up, not even bullets can penetrate it. -- Written by Clint Dyer, for Sega of America ******************************************************************** BONANZA BROS. INVINCIBILITY: Get to a location with a rake.  Time it so that as you step on a rake and faint, you get hit by an enemy bullet.  You will be invincible until you pick up treasure. LEVEL SELECT: Plug the joypad into port two and hold UP and BOTH BUTTONS, then turn the system on.  The story pictures should now be different when you start.  Go into the game as normal and select your character to activate the level select. -- Contributed by Clint Dyer ******************************************************************** BUBBLE BOBBLE STAGE PASSWORDS: Round 48: IEWABURN Round 100: IE7CB72V STAGE SELECT PASSWORD: 3V35NLLE A SURPRISE:  On the title screen, move the cursor down to passwords.  Press Pause.  Now press 1, left, down, up, 1, up, 1, up.  (Anyone know what the surprise is?) SURPRISE DOOR:  Reset the game and select one player/two player start.  When you start playing level 1, bubble the 3 baddies but don't burst them.  After awhile they'll turn red.  When this happens, bubble them again.  Keep doing this even when Baron von Blubba appears.  After awhile, a door will appear.  Enter it for lots of surprises.  (Anyone know what surprises are?) -- Surprise Door & Stage Passwords contributed by Dominick Roman Remainder from MASTERminds #6 (edited by Todd Lintner) 'BUSTER' DOUGLAS KNOCKOUT BOXING SKILL RATINGS First build your power to the MAX. Then build up your speed, then, recovery last.  Don't worry about building up your footwork it's not important. SUPER PUNCH Use your powered up punch to knock out your opponents when their stamina meter is low. To do the super punch, Hold both buttons and wait until the meter at the bottom is filled up, then release the buttons. SLOW & FAST GAME PLAY Beginners should play at the slow speed.  Experts should use fast. BASIC HINTS In most cases you'll want to win by T.K.O. (3 knockouts). FOR MATCHES 1-4 1       B. SANTANNAMATCH 2       T. WHITEMATCH 3       M. WILLIAMSMATCH 4       R. BERNARD To eliminate the first four boxers; Hold the upper right corner on the directional pad and use button #2,  attack with the right straight punches, and the right upper cuts.  If they give you any problems, jab them all the way to the ropes, then use the right punches (above). MATCH 5 Charge K. Gibson and hit him with the jabs until he's up against the ropes.  Once he's on the ropes hit him with the straight punch right uppercut combo.  It he starts hitting you with sets, back off and jab him, or hit him with the super punch.  T.K.O. Gibson to win the belt and become the new heavyweight champion. -- Written by Clint Dyer, for Sega of America ************************************************************************ CAPTAIN SILVER BOOK CORRECTION: There are only four rounds in this game, and there are only three bosses.  The Joker, The first Pirate, and Captain Silver.  The other creatures do not appear, except in the Canadian version of the game, which is no longer made. DEFEATING THE BOSSES: STAGE ONE:  TOWN OF BARREN THE JOKER: You can avoid him by walking underneath him while he jumps in the air.  If you do choose to fight him use full sword attacks, while avoiding the musical notes he throws at you. To get over the fountain, get as close to the edge of the water as possible and wait for the water sprite to come all the way down, then jump to the right.  Repeat this proceedure all the way across. STAGE TWO:  THE PIRATE SHIP PIRATE: Repeatedly shoot or stab.  When he jumps, go under him.  Do not let him jump on top of you. STAGE THREE:  THE ISLAND There are no main bosses in this round, but to kill the natives, hit them with your sword or the stars three or four times. STAGE FOUR:  THE CAVE CAPTAIN SILVER: Run up to him and stab.  When he jumps up, run underneath him, while stabbing.  Watch out for his fireballs and don't let him jump on top of you.  Repeat until he is defeated. UNLIMITED (???) CONTINUES: To continue after you've died, press Up and buttons 1 and 2 at the same time. -- Unlimited (???) Continues from MASTERminds #12 (edited by Todd     Lintner) Remainder written by Clint Dyer, for Sega of America ************************************************************************ CASINO GAMES ACCOUNT NUMBERS: Mr. Sega, Account #:9991839999. Mr. Sega, Account #:8314853112. SPECIAL SCREEN: If you keep folding in the poker game, you will see a Dinosaur appear on the screen.  This is only part of the graphics, and will not help or harm you in any way. POKER: Easiest character to play against:  Nancy Generally if the character takes 4 cards, then stays, bet it all (as much as possible), and he/she will fold, giving you all the money. -- 831485... account number from MASTERminds #6 Remainder written by Clint Dyer, for Sega of America ************************************************************************ CASTLE OF ILLUSION: STARRING MICKEY MOUSE BONUS POINTS: On levels 4 and 5, finish the levels without collecting the gems.  Then when you go back in to get them, you'll get two huge point bonuses. -- >From MASTERminds #12 (edited by Todd Lintner) ************************************************************************ CHAMPIONS OF EUROPE EASY GOALS:  Kicking the ball into your own goal will register against the other side! BUGS EVERYWHERE: Get to the semi-finals and make sure it's nil-nil at half-time. Now go to the quit sign and you'll automatically go straight through to the finals. -- Easy Goals contributed by Dominick Roman Bugs Everywhere from Sega Power ************************************************************************ CHOPLIFTER ROUND SELECT: On the first title screen, move the Directional Pad UP, DOWN, LEFT, and RIGHT and press BUTTON ONE.  On the second title screen, press BUTTON ONE. You will see the words: "SELECT ROUND 1". The numbers will rotate from 1-6.  When the desired round number is displayed press start button to begin the game. GAME STRATEGIES: While you are rescuing hostages, on the ground or from a submarine, press up lightly on the Directional Pad just enough to make the hostages turn away from you.  This will stop the Tanks and Gun Boats from coming and you will be able to rescue all of the hostages.  If you rescue all of the hostages without killing any of them you will receive a 100,000 point bonus. When the helicopter is shot, press both buttons and move the Directional Pad up and down.  This will enable the hostages to eject out of the helicopter. ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear. This will enable the hostages to run faster. ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws will come out of the water. ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs can't kill you. ON ROUND 4, for every 16 hostages you rescue, with none being killed, you will be given a special surprise. -- Written by Clint Dyer, for Sega of America ************************************************************************ CLOUD MASTER Defeating the Bosses: Round One: Mt. Gogzo- The Phoenix If possible, use the Three-Way Shot and aim for the beak. Round Two: The Koh River- Kappa When fighting Kappa, aim for the red blinking spot on his head. Avoid the lightning bolts by continually moving up and down. Round Three: The Great Wall- The Giant Buddah When fighting the Giant Buddah, aim for the red blinking dot above his sunglasses. NOTE: Try to get as close to his face as you can, while moving back and forth. Round Four: Mt. Tai- The Dragon If possible, use the Double Red Bullet and aim for the red spot on his head. Round Five: The Buddah's Heaven- Shogun To defeat Shogun, shoot at the white blinking spot on his body. -- Written by Clint Dyer, for Sega of America ************************************************************************ COOL SPOT EXTRA LIVES AND SHIELDS: On the options screen, move the arrow to the music option but don't select it.  Using the D-Pad, press the following:  LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT, LEFT, RIGHT.  You should now be able to select extra lives and shields. -- Contributed by Clint Dyer ************************************************************************ CYBORG HUNTER Game Hints: Any items you pick up, like bombs, psycho power, and life power, will reappear when you enter and leave an elevator.  So when you are low on power, go back to area A, go in the first elevator in the middle of the area that leads to levels 2 & 3.  On level 2, you'll find psycho power to the right of the elevator.  On level 3, life power is to the left.  You can continuously enter and exit the elevator (you don't have to change floors), grabbing the power-ups until you're at full strength.  You'll have no problem beating the game this way. In Area C, you can use the Ray Gun, but not on the boss creature. In Area C, the light gun acts like a Flare Gun (Lights up the area). Jet Pack: Use the Jet Pack to fly across the top of the levels.  This way, you can skip the un-important creatures, and save your energy for the boss creatures. Boss Count: The number of main guys left in the game appears on the screen in white numbers. Control Pad 1:  Enables you to move and shoot. Control Pad 2:  Enables you to access your inventory screen. Objects & AREAS: AREA A: SHIELD AREA B: RAY GUN & JET PACK AREA C: I.D. PASS AREA D: LIGHT GUN & PSYCHO GUN AREA E: I.D. CARD AREA F: I.D. CARD -- Written by Clint Dyer, for Sega of America ************************************************************************ DEAD ANGLE GAME STRATEGY: Keep your eye on the scope.  Place the scope over your enemy and fire. In order to pick up the special items, place your scope over item, such as the first aid kit or the machine gun, and fire. Don't assume that the enemies are dead just because they're on the ground, continue to shoot them until they vanish. SPECIAL ITEMS: During the game, you will come across certain objects.  If you shoot them, you will be rewarded in various ways.  These include: THE FIRST AID KIT- This heals you.  One of these kits will be needed for each wound you receive. THE MACHINE GUN- Allows you to have rapid fire. LEVEL SELECT:  Plug in both joypads.  Move both pads left and right until you hear a sound effect (at title screen).  Press any button on joypad 1 and you'll be on a later stage. -- Level Select from MASTERminds #12 (edited by Todd Lintner) Remainder written by Clint Dyer, for Sega of America ************************************************************************ DONALD DUCK: THE LUCKY DIME CAPER Pro Action Replay codes: 00C1 2112   Make Donald float in air 00C0 6903   Infinite lives 00C1 3E01   Infinite energy and weapons 00C0 8805   Maximum hammer power POWER-UP TIP:  Whenever you come to a pot that bounces, break it open to reveal a power-up.  Collect the bonus and then walk back a bit (about a screen width), and then return.  The pot will be back with another power-up.  Repeat this whenever you need to stock up. LEVEL STRATEGIES: STAGE 1: Keep hitting the bees and mushrooms for extra lives and bonuses.  To beat the bear, face in his direction, stand your ground, and keep hitting him.  With four stars, you shouldn't have a problem. STAGE 2: To beat the Lion, stay in the middle of the screen and jump over him when he runs at you.  When he is on your left, jump on his head, and he'll rush back to his starting position. Repeat until he's defeated. STAGE 3: Break the vases to get extra lives.  On the section where you have to jump across the platforms with spikes below, try to get 5 stars.  You should be able to rush across half of this tough section, and for the rest, jump from platform to platform, avoiding the blue cubes.  Try to have a hammer or frisbee at the end of the level.  With the hammer, hit each statue twice and then whack the yellow shape that comes out of them.  With the frisbee, fire upwards at the statue about 8 or 9 times.  Then fire at the yellow shape as usual.  No weapon?  Good luck... STAGE 4: Try to get the Frisbee during this level.  To defeat the boss, stand in the middle of the screen.  When the black duck appears, jump up and fire the frisbee at him.  He moves to the left -- turn, jump and fire.  Repeat until he's defeated. STAGE 5: Inside the pyramid, there are several bonus rooms -- enter them for extra lives.  Collect the key in the room second to the last at the left end of the pyramid.  This key opens the door at the right side of the pyramid.  Boss: Keep jumping up and whacking the black duck until he falls. STAGE 6: Choose any route in the caves, and the path should eventually lead to the end boss.  Keep whacking him until he falls. STAGE 7: When you're on the green lift section, don't stay on the lift too long -- you'll be killed by spikes.  To defeat Magica de Spell, keep jumping on the round object in the center of the room. --- Contributed by Dominick Roman ************************************************************************ DOUBLE DRAGON UNLIMITED MEN (4TH ROUND): On the very beginning screen, do 20 - 30 Leaping Reverse kicks. There is nothing to indicate that you have unlimited men. TO CLIMB THE WALLS: Use two players, go to the corner of the wall, and press up on the Directional Pad. TO PUT ENEMIES IN A HEADLOCK: Anyone, but Abobo, can be put into a headlock.  Knock the enemy down three times, when he gets up, run up to him, so that you are touching him.  Then run back and forth in front of him, and you will automatically put him in a headlock. ROUNDHOUSE KICK: Press Button 1 repeatedly. UPPERCUT PUNCH: Press Button 2 repeatedly. HEAD KNEE SMASH: After you have placed an enemy in a headlock, press button 1. SHOULDER THROW: After you have placed an enemy in a headlock, press button 2. LEAPING REVERSE KICK: Press buttons 1 and 2 simultaneously. JUMP KICK: Press buttons 1 and 2 simultaneously, while holding the Directional Pad either left or right. ELBOW SMASH: Press button 2, while holding the Directional Pad in the opposite direction that you are facing. HEAD BUTT: Push the Directional Pad left or right twice. BOSS STRATEGIES: Mission One: Abobo Stand still and punch him four times and then throw the oil drum at him.  Continue until dead. Mission Two: Jeff Use your flying kicks, as well as throw the box at him. Mission Three: Green Abobo Use a four punch attack coupled with throwing the boulder at him. Mission Four: Willy Follow Willy around the screen, punching him endlessly -- don't give him a chance to attack.  Be very careful of his machine gun bullets. --- Boss Strategies contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ DYNAMITE DUX ROUND ONE: FIRE BOSS: Pick up the fire extinguisher and keep firing. THE SPINNING ROCK: Repeatedly hit each rock five or six times, try not to concentrate on the center rock. Kicks and super punches work well. ROUND TWO: Beware of the creature that appear in the ground. SPINNING SILVER BALLS: Take your time, use upper cut on each ball or use non-stop kicking. When ball is cracked super punches work well. SPINNING CLOUDS: If you have bombs use them otherwise use non-stop kicks and punches. ROUND THREE: STAR CREATURE: Using your bazooka shoot at the star until you wear the star down, avoid the mini-stars. FIRE CREATURE: Use the same techniques as the Fire Boss. ROUND FOUR: KING PENGUIN: If you still have the bazooka use it until it runs out. Avoid the ice cubes and keep hitting the king while jumping in the air. SPINNING ROCK CREATURES: Use the same techniques used against the Spinning Rock. ROUND FIVE: Beware of the creature that come up from the floor. GREEN JOKER: Shoot at him while using the bazooka. He will then turn into a cloud and then come back to life use the power punches on him then. -- Written by Clint Dyer, for Sega of America ************************************************************************ E-SWAT ROUND 1: RESCUE LITTLE CINDY! Walk to the right, while ducking and shooting the enemies. BOSS 1: Stand up, so he'll shoot fire at you.  Then, when he's shooting fire, duck down and hit him.  Do this until he starts spinning.  Once he does, jump over him and continue this procedure.  He takes 11 shots to destroy. Continue to the right, shooting the guys above and to the right. BOSS 2: Jump and time your shot so that you hit your enemy in the head but miss the girl.  You can duck under the boomerang.  He takes 6 shots to destroy. ROUND 2: ENTER THE ENEMY ZONE! Go right, shooting all the enemies. BOSS 1: Stand up and shoot.  Once you shoot, duck down and avoid this fire (sometimes, he will shoot low).  If you can save the special weapon and use it to beat this guy quickly.  After you beat him continue to the right.  If you fall of the edge you will die so be careful. BOSS 2: Pick up the special weapon from the previous part, and use it on him.  When he gets close, jump over him.   Move to the other side of the screen then shoot at him again. ROUND 3: PERIL AT PIER 36! When you reach the cars go quickly to the right.  Do not stop to shoot the Air bikes and they will not hit you.  Continue to the right past the ship and you will face several ninja's.  Stop only to shoot at them as you continue to the right. BOSS 1: Use your special weapon on it to take out the majority of things firing at you.  Once you have done that continue to hit him until he explodes. Take the next part very slowly.  Alot of stuff will come at you at once.  Keep an eye out for the gun turrets in the ground, they will pop out and shoot at you. BOSS 2: Use your special weapon on him.  Other wise, shoot and then jump over him. ROUND 4: UNFRIENDLY CONFINES! Look out for the things above you.  They will shoot at you, it's a good idea to take these out as soon as you can. BOSS 1: Shoot at the head, use your special weapon.  Don't use all of your special weapon because you'll have a hard time defeating the second boss if you do.  Each head takes 10 to 15 shots to defeat. Walk to the right taking out everything in your path.  There will be plenty of Ninja's and air enemies. BOSS 2: Shoot at the guy until he gets close to you.  Then jump over him and continue the process.  After you've hit him with about 8 shots he will turn into a green jumping guy.  You'll need to keep shooting, while avoiding his missiles, until he dies. There are two of these bosses to defeat. ROUND 5: (FINAL ROUND) Walk to the right taking out all of the enemies in your path. BOSS 1: Use the special weapon on this boss right at the beginning of the fight.  Then take out everything that is shooting at you. BOSS 2: Take out the green balls first with regular shots.  Then the final boss will appear.  The final boss will have a shield around him, to take out the shield use your special weapon.  Once the shield is gone shoot him while standing then when he shoots duck, then stand and shoot again (continue this until you defeat the boss). -- Written by Clint Dyer, for Sega of America ************************************************************************ ENDURO RACER SELECT ROUNDS: During the Title Screen, move the directional pad UP, DOWN, LEFT, and RIGHT.  After doing this, a small number will appear on the top-right portion of the Screen.  The numbers range from 1-10, these are the rounds that appear in the game.  Move you Directional Pad up, to select the desired round. GAME HINTS: When you are at the top of a jump, press the Directional Pad down, then up, and your speed will remain at 200Kmph. When you go off a jump, going 200Kmph, push the Brake Button (#1), then just before the motorcycle hits the ground, push the Accelerator Button (#2).  The result is that your jump will float a little longer.  This trick can considerably lower your times. -- Written by Clint Dyer, for Sega of America ************************************************************************ F-16 FIGHTING FALCON SELECT ROUNDS: Push BUTTON 1, on Directional Pad 1.  When Level 01 appears on the screen, press up or down on the Directional Pad and the Levels will rotate. When starting the game, be sure you are using both control pads. To accustom yourself to the game, start out by using Auto-Pilot (explained on pg. 13 of the instruction manual). -- Written by Clint Dyer, for Sega of America *********************************************************************** FANTASY ZONE EXTRA MEN: During the demo mode press the Directional Pad 50 times or more (any direction) and then start the game.  Collect $10,000 before going into any shop; and then enter a shop.  You will be able to buy 9 ships for $9,000. ROUND ONE-PLANET OF GREENERY: Shoot the mouth of the wood-shaped creature as he shoots leaf bullets at you. ROUND TWO-PLANET OF FIRE: Use the Seven-Way Shot to shoot the three rotation shells through the gap between the outside shell.  Ten shots are required to destroy each cell. ROUND THREE-PLANET OF SAND: Use the Heavy Bombs or the Twin-Shot to destroy the Batteries. Try destroying the bottom two batteries first;  then work your way up. ROUND FOUR-SUPER PLANET: Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times. ROUND FIVE-PLANET OF ICE: Shoot the creatures with the Wide Beam in order of their size, from smallest to largest.  The creatures will take 2, 4, 16, and 32 shots respectively. ROUND SIX-PLANET OF CLOUDS: Keep moving while dropping 32 Heavy Bombs on the creature's head. ROUND SEVEN-PLANET OF WATER: Escape and wait for the head to take shape, then shoot the face approximately 65 times. ROUND EIGHT-PLANET OF EVIL SPIRITS: Defeating the six small creatures will take 8, 16, 24, 32, 40 and 48 shots with the Twin-Shot. ADDITIONAL TIP: If you buy four engines and then buy a weapon, you will be able to keep that weapon until you die. -- Written by Clint Dyer, for Sega of America ************************************************************************ FANTASY ZONE II Continue:  Be sure to purchase the "continue" for $20,000.00. Then, when you are killed, press the start button between the "Game Over" screen and the Title Screen. Level One-Pastaria: Log Creature:  Follow the path through the logs and keep shooting at the log creature with the Laser. Level Two-Sarcand: Red Bottle:  Bottom of the screen, left of the shop. Totem Pole Creature:  First, shoot him below the head with bombs or the twin shots.  Then, shoot the lower part with the 3-way shots. Level Three-Hiyarika: Hidden Shop:  2nd or 3rd area. Blue Bottle:  Next to the shop. Clock:  Under red warp. Block Creature:  With the twin shot, aim for any part of his body, especially the center. Level Four-Bow Bow: Blue Bottle:  1st screen, left of the shop. Dragon Creature:  Aim for the dragon's head witht the 7-way shot. Another Dragon boss strategy: 1st: Get the fastest engine you're comfortable with.  I use the 2nd most powerful engine, but whatever floats your boat.  2nd: Get twin bombs NOT heavy!  Heavy don't always register when you hit!  I learned that the hard way.  3rd:  After you destroy all the bases you'll find a series of warp gates starting from the shop which sells the Laser to the boss gate.  4th:  Buy the laser.  5th:  Fly like hell through said gates to boss.  You should only lose about one tick off the timer.  6th:  Shoot boss in head flying over him when he attacks.  Once the Laser's out, twin bomb till dead. Level Five-Chaprun: Chubby Cheeks Creature:  With either the heavy bombs or the 7-way shots, attack this creature when he is at his largest size. Level Six-Fuwareak: Blue Bottle:  1st screen, left of the shop. Hidden Shop:  In the Mountains (extra ship for $100.00). Multiple Eyed Creature:  There are six sections to this creature. Attack him the same way you attacked the Totem Pole Creature-with the 7-way shots. Level Seven-Sbardian: Clock:  Screen with a green cactus in the background. Red Bottle:  On the right side of the Red Warp, shoot the base, then shoot towards the Warp Door. Cylinder Creature:  Use your 7-way shots when his head is at an angle, not when he is looking directly at you. Level Eight-Wolfin: House of Blackhearts:  You face all the boss creatures once again.  After all seven are destroyed, you will be faced with a creature, that looks like yourself.  Try to force him to the bottom of the screen where you have a better chance to attack him. Level 8 end boss tip:  Make sure you have the Big Shot and Big bombs. The Clock:  A clock will appear from time to time.  It adds twenty seconds to the time you have your weapon. --- Level 8 End Boss Tip from MASTERminds #12 (edited by Todd     Lintner) Another Dragon Boss Strategy from MASTERminds #12, written by     Ralph Dula Remainder written by Clint Dyer, for Sega of America ************************************************************************ FANTASY ZONE III : THE MAZE Helpful Hints: When you only have one coin left to pick up, wait for the enemies to come close to you, then pick it up.  That way, you will be able to get the money that's left when you finish the round. When you die, be sure to collect the coins that are left from the enemy that ran into you. -- Written by Clint Dyer, for Sega of America ********************************************************************** FIRE AND FORGET II Pro Action Replay codes: 00CE 7F05   Infinite lives 00CD 5724   Infinite flying 00CD 561F   Infinite fuel 00CD 5E0D   Infinite rockets -- PAR codes contributed by Dominick Roman ********************************************************************** FLINTSTONES LEVEL SKIP: On the title screen, press Up, Right, Right, Down, Down, Down, Left, Left, Left and Left. Now start the game as normal. but as soon as it starts, press pause and then hold down Buttons 1 and 2. Now press the D-Pad in one of the following directions to get a level select cheat: Up      Level 1 Right   Level 2 Down    Level 3 Left    Level 4 -- >From Sega Power ********************************************************************** FORGOTTEN WORLDS INFINITE CONTINUES: If when in two player mode, one of the players dies, press START a number of times and you'll get the continues you need. -- Contributed by Clint Dyer ********************************************************************** GAIN GROUND OPTIONS SCREEN: Before you power up your machine, hold down Buttons 1, 2 and Up on the joypad. Now turn on the power and wait to access a secret options screen. ********************************************************************** GALAXY FORCE Fly in a circular motion to dodge the enemy firepower. Carefully watch the color change in your shield, indicating how much protection is left.  When your shield is weak, fly more defensively. In the tunnels, watch the directional arrows carefully, and try not to oversteer when coming out of a turn. A rapid fire controller works wonders in this game. -- Written by Clint Dyer, for Sega of America *********************************************************************** GANGSTER TOWN CONTINUE:  When you die, simply shoot off your hat before it's done for you, and you can continue from where you left off. --- >From MASTERminds #12 (edited by Todd Lintner) *********************************************************************** GAUNTLET DOUBLE YOUR CREDITS:  Switch to the other joypad when you've gone thru your third credit.  You'll be reincarnated as the other player. TREASURE ROOM TWO-PLAYER TRICK:  Let one player exit first.  This leaves the second player unlimited time on the room to collect all the chests. --- Contributed by Dominick Roman *********************************************************************** GHOST HOUSE THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S: Round 1: Punch him 5 times or stab 3 times. Round 2: Punch him 7 times or stab him 5 times. Round 3: Punch him 9 times or stab him 7 times. Round 4: Punch him 11 times or stab him 9 times. Round 5: Punch him 13 times or stab him 11 times. Round 6: Punch him 15 times or stab him 13 times. NOTE:  If you use the formula and Dracula comes back to life, you have punched or stabbed him too many times. After you have killed all the Dracula's in the round, look for a glowing fireplace.  Stand in front of it with Mickey facing towards the wall.  This will allow you to go to the next round. KILLING DRACULA: On Round 1, there are five Dracula's to be killed.  Each one has a jewel hidden in his coffin.  In order to open the coffin, find a key by killing the various monsters.  Once a key is used, find another one to open the next coffin. FREEZE THE ACTION: At various places in the corridors, there are overhead lamps that can be touched by Mickey's head.  When he jumps up and hits the lamp, it will cause all the monsters and Dracula to "freeze" for about four seconds.  Since Dracula can only be destroyed in human form, it is best to "freeze" the action when he is in bat form flying through the corridor.  Then, maneuver close to him and begin your attack after the flashing ends. GETTING THE KNIVES: If you jump up and hit the candles on the walls, a knife will come out. EXTRA POINTS/POWER BOOSTER: Located throughout the mansion are small red and gold glowing question boxes.  These boxes will boost your energy and give you extra points when you run over them. -- Written by Clint Dyer, for Sega of America ************************************************************************ GEORGE FOREMAN KO BOXING Pro Action Replay codes: 00C1 28AD   Infinite energy 00C1 1104   Infinite strength 00C1 1304   Infinite recovery 00C1 1204   Infinite footwork 00C1 1505   Infinite Super-punch -- PAR codes contributed by Dominick Roman ************************************************************************ GHOSTBUSTERS SECRET ACCOUNT NUMBER: AA 1173468723- This account number will let you start the game with almost two million dollars! RECOMMENDED TOOLS:      Ghost Bait                  $400                         High Capacity Trap          $2,500                         Super Anion Beam            $3,000                         Super Ghost Vacuum          $3,200                         Common Car                  $6,000                         Laser Confinement System    $8,000 PREPARING TO BUST THE GHOSTS ---------------------------- SELECTING YOUR CAR:  Use the pink arrow displayed to the left of the cars to choose the desired car.  Using the Directional Pad, move the arrow next to the desired car and press Button #1. RECOMMENDED CAR:  Common  (holds 11 tools)  $6,000 SELECTING YOUR EQUIPMENT:  Using the Directional Pad, move the Forklift up or down to the desired tool.  Press Button #1 to pick up the tool and rutn the Forklift around.  Press the lower right corner of the Directional Pad to move the forklift with the tool towards your vehicle.  Press Button #1 to unload the tool into your car.  Repeat this process until all the desired tools are chosen. RECOMMENDED TOOLS:       Ghost Bait                    $400                          High capacity trap            $2,500                          Laser confinement system      $8,000                          Super anion beam              $3,000                          Super ghost vacuum            $3,200 ROUND ONE: Once you have finished your shopping, the next screen  you will encounter is the map screen.  There are three main points of interest on this screen; Zule, the Shop, and GHQ.  Locate those places on the map and remember where they are.  It is necessary to return to GHQ to restore slimmed men to duty, to empty traps, to restore the Ion beam and to obtain "extra" men. Stay away from the Gatekeeper and the Master of the Key, they take money from your account.  When a building starts to flash, go to the side and press towards the building while pushing Button #1.  This will allow you to enter the street.  Avoid the obstacles and trap the ghosts.  The number on the bottom corner of the screen is the distance from the building.  The lower the number gets the closer you are to the building.  Once at the building, you will see your guys.  Use the Anion beam to trap the ghosts. ROUND TWO: After the city's energy reaches maximum, and you have $10,000 in your account, you will be sucked into Zule, where you have to get past the MARSHMALLOW MAN.  To get past him, you need to get your character over on the right side of him and sneak him past when he moves to the left.  You need to sneak two of them past him. ROUND THREE: The roamers are pretty easy to beat.  Watch out for the slimmers, you must anticipate their moves.  If they look like they are going to attack, shoot. ROUND FOUR: GORZA The best way to fight Gorza is to stay on the opposite side of the creature and to continue firing as you cross over.  It takes 5 to 6 shots to kill him. TWO MILLION ACCOUNT NUMBER TRICK:  Switch the last two digits of any account number for $2 million dollars. -- Two Million Account Number Trick by Mike Cukan Remainder written by Clint Dyer, for Sega of America ************************************************************************ GHOULS 'N GHOSTS SLOW MOTION/INVINCIBILITY: Press pause, and hold down the 2 button.  The game will play in slow motion, but you'll be invincible. CHEST TIPS:  Don't open the first chest. Only open the 2nd chest with armor on (you'll get the Golden Armor).  The 3rd chest will give you a weapon.  4th chest -- armor (if you need it) or a weapon. WEAPON TIPS: Swords aren't good -- you can't throw them, so are only effective at close range.  With a magic power-up, however, it proves to be quite valuable.  Same for the Fire Brand -- unless magically powered, it's not a great weapon to use.  The Axe is nice, as it'll keep cutting thru one or more villians, but it's slow firing rate (only one allowed on screen at any given time) reserves it for use in less populated levels of the game.  The magic power-up limits the axe to a short range -- but powerful -- explosion.  The Lance is great as a long range weapon (especially powered).  The discus is by far the best weapon available -- it's faster than the lance, and will "hug" the ground if you duck, making it ideal for fighting on unlevel terrian (which is common in this game).  Avoid powering up the discus -- it'll be changed into a VERY close range magic wall which destroys enemies (you'll have to wait for them to come to you, instead of hitting them at a safe distance). -- Contributed by Dominick Roman ************************************************************************ GLOBAL DEFENSE 3-D Helpful Hints: The game is easier if you use two Control Pads.  To play with two Control Pads, press and hold right on Control Pad #2, and press Button #2 twice.  Playing with two Control Pads is very difficult at first, but once you get used to it, it will boost your scores greatly! Offensive Halves: Stay about in the middle of the screen, only moving to pick up the "P's" and avoid the enemies coming at you. Defensive Halves: Shoot as many of the missiles that you can when they are little blue dots in the background.  The more you shoot there, the less you have to fend off.  They are harder to hit once they are white arrows. When on the hidden planet, concentrate on surviving when you have the yellow "P".  There is only 1 in this round! -- Written by Clint Dyer, for Sega of America ************************************************************************ GOLDEN AXE EXTRA CONTINUE:  After you've used your last continue, press up while holding button 2 during the game over screen.  Works only once per game... EXTRA CREDIT:  When the screen says game over, press UP, LEFT, and button 1 at the same time. MISCELLANEOUS HINTS: Day 1:  The Forest Kill all of the creatures until you see a ledge.  Jump up on that ledge, and wait for the Amazonian Warrior on the Sweep Dragon to hop up on the ledge.  Then, hit her, and get on the Dragon.  Use the dragon to defeat the two guys.  Then, go to the right and hit the dwarf to get a Magic Power bag.  Then, jump down from the ledge, and hit the other dwarf several times.  Continue to the right until you get to the two green Hammer Giants.  Fight these guys one at a time and don't let them get on both sides of you. The run and Shoulder block works well on these guys. Day 2:  Proceeding to Turtle Island Move to the right and fall down off the ledge to the next level. Be careful, because if you fall off towards the bottom of the screen, you will die.  Then, stand right in front of the ledge and continue to swing your sword.  You will hit the guy above you.  Continue to the right and shoulder block the Amazonian Warrior on the Fire Dragon.  Then, use the fire creature on all the remaining guys.  There is no real boss on this round, only a Skeleton and an Amazonian Warrior Day 3:  Leaving Turtle Island When you see the Amazonian Warrior on the Fire Dragon, knock her off.  This dragon is very hard to use, so it is best to let her get back on and knock her off until the Dragon runs away. Continue right until you reach a hole in the ledge. Getting over the ledge: Getting over this ledge takes a lot of practice.  In order to get over it, run and at the last second, jump.  You will land on the other side of the hole and be faced with two green Hammer Giants. Killing the Hammer Giants, made easy: Get up on the ledge that you landed on, and wait for one of the Giants to jump up with you.  Move to the right, so that he is on your left.  Then, either run and shoulder block him, or hit him. If done correctly, he will fall off the ledge and die!  Be careful though, because they can do the same to you! After you have killed them, there will be two dwarves, so be ready for them to stock up on the Magic Power bags.  Continue to the right, and you will be faced with an Armored Knight and an Amazonian Warrior.  To kill the Armored Knight, run and do shoulder blocks into him (he is almost defenseless against them). If you try to attack him with your sword, he will kill you. Day 4:  Proceeding to Eagle Island Move to the right and jump up on the ledge.  Stand there and constantly swing your sword.  They guys on the left will jump up and you will hit them every time.  They take a little longer to kill this way, but they will not be able to harm you!  Once you've killed the three guys, continue to the right and you will be faced with two Skeleton Soldiers.  Try to get them on the lower ledge.  Wait for them to jump up.   When they jump up, run and do a shoulder block to knock them down again.  Repeat this until they are dead.  Continue to the right and fight the three guys (2 Skeleton Warriors, and 1 Club Swinging Attacker).  These guys are very difficult, so try to take them one at a time.  When you hit one, move so you don't get boxed in by the other ones. There are two sets of these to defeat. Day 5:  To the Temple Balcony Use the jumping and slashing technique on the two Skeleton Warriors at the beginning.  Then, continue to the right and you will fight 2 sets of 2 Club Swinging Attackers.  After defeating them, there will be two Armored Knights.  To defeat them, run and do a shoulder block.  When they start hitting you, change to the jumping and slashing technique.  After them, you will be able to receive Magic Power bags.  Then, you will be faced with a green Hammer Giant and Club Swinging Attacker.  Use the jumping attack on both of these guys.  After them, you will be faced with 2 Skeleton Warriors.  Use the jumping attack on these guys also. Then, the final confrontation with one Skeleton Warrior and Death Adder. BEATING DEATH ADDER: Right when you come on the screen, the Skeleton Warrior will appear.  Death Adder is not on the screen yet, so take advantage of this time.  Get in as many hits on the Warrior as possible. Then, when Death Adder comes on the screen, start moving around the screen.  When you come close to him, hit him, then move. Continue this procedure until he dies. ANOTHER DEATH ADDER STRATEGY:  He attacks in set patterns -- when he unleashes his fireballs, jump and swing your sword downwards. Do this twenty times and he'll be defeated. MISCELLANEOUS HINTS: When on the Dragons, hit and move.  This way, you won't get boxed in.  When faced with two enemies, hit one at the top of the screen, then move to the bottom of the screen and hit the other one. Then, alternate between the two. When faced with three enemies continually hit one, then move. This will make it so you don't get boxed in.  When you get a chance to attack an enemy more than once (there is only one enemy standing), hit it until the other enemies get up and come after you. When you knock down an enemy, run and do a shoulder block.  If you time it just right, you will hit it right as it gets up, and it won't be able to harm you. There are places that you can throw or hit an enemy off a ledge! Move to the right slowly when you see the Go! arrow. Sometimes instead of facing two or three enemies at once, you can take on one or two! -- Extra Continue, Extra Credit contributed by Dominick Roman Another Death Adder Strategy contributed by Dominick Roman Remainder written by Clint Dyer ********************************************************************** GOLDEN AXE WARRIOR WORLD MAP: Key:    A = Save                                % = Thunder Magic         ! = Transporter                         & = Earth Magic         @ = Transporter                         * = Fire Magic         # = Transporter                         ? = Water Magic         D = Desert Area         E = Starting Area                       1-10 = Mazes 1-10         G = Money Game         H = Heart                               a = Long Sword         I = Information Person                  b = Plate Armor         M = Magic Pot Refiller                  c = Dragon Shield         P = Magic Pot                           d = Flame Sword         S = Shop                                e = Dragon Mail         T = Town         + = Money Person (gives you money)         - = Money Person (takes money away)      1   2   3   4   5   6   7   8   9   10  11  12  13  14  15    ------------------------------------------------------------- A  | 4 | I |   | G | R |   | - |   | H |   | ! | 7 |   | H |   |    ------------------------------------------------------------- B  |   | A | T | M |   | I |   | b |   | 8 |   |   | * |   | T |    ------------------------------------------------------------- C  | I |   | P | I | S |   | # |   |   |   |   | I | ! |   | I |    ------------------------------------------------------------- D  | - | I |   | + |   |   |   |   |   | 5 | I |   | c |   | S |    ------------------------------------------------------------- E  | a |   | A | S | - | T |   | T |   |   |   | + | G | + | S |    ------------------------------------------------------------- F  | + |   | 3 |   | I | - |   |   |   |   | d |   |   | @ |   |    ------------------------------------------------------------- G  |   | S | S |   |   | I | I | D |   |   |   | M |   | + |   |    ------------------------------------------------------------- H  | + | - | I |   |   |   | I | # |   |10 |   | 6 | I | S | + |    ------------------------------------------------------------- I  | - | I | S |   | T | E | @ |   |   |   |   |   |   |   | + |    ------------------------------------------------------------- J  |   | + | - | & |   | S | + | G |   |   | ? | I | + | R |   |    ------------------------------------------------------------- K  |   | e |   | I | - | + | I |   | S | 1 |   | I |   | + |   |    ------------------------------------------------------------- L  | P |   |   | M |   | I |   | T |   | H |   |   |   | I | T |    ------------------------------------------------------------- M  |   |   |   |   | + | A | 2 | S |   |   | I | + | M | - | G |    ------------------------------------------------------------- N  |   |   | + |   | - | M | % | + |   |   |   | 9 | P |   | + |    ------------------------------------------------------------- O  | T | - | S |   | + | R | - |   |   | S | A | I | S |   | T |    ------------------------------------------------------------- BASIC HINTS: Use the rope on the mountains with a flat surface.  They're tough to locate, but usually lead to something important. Nearly every screen has a hidden entrance; a "hole."  If you've searched everywhere, and find nothing, most likely you need a certain item before the hole will appear. In the volcanic world, use the Ice Bell to turn the lava to ice. To get through the desert area, go Southeast, North, Northeast, South, and North. Magic is only half as powerful as your weapons, so use it wisely. MAZE HINTS: Push the flames in each room.  They will sometimes open a door. If you have the money, buy keys from shops, so you won't have to search the mazes in order to locate them. The smooth blocks in the mazes can be destroyed by a Level 2 Earth Scroll. Theses blocks often make up puzzles that need to be solved. Defeat all the enemies in a room.  Sometimes a key will appear, or a door will open. Shutter doors (doors that close behind you after you've walked into a room) can be reopened by defeating all the enemies in the room. In later mazes, you'll encounter Magician enemies.  It's usually wise to fight these guys if you're low on magic, as they're very liberal in giving up Magic Pots upon defeat. Once you have the item of the maze, exit the maze and save your game.  This way, you'll still have the item if you die fighting the boss of the maze. WALKTHRU: Here's a basic walkthru of the game, with maze maps. Key:    B = Boss room         E = Entrance/Exit         K = room containing a key         t# = transporter to another t#         # = room with an item in it         * = nothing. Begin the game by searching around, adjusting to the play mechanics and collecting money (horns).  While doing so, be sure to stop by two towns, one located at 1O, the other at 8L.  Also search 10L to find a Heart.  Save your game and proceed to 10K, the first maze. MAZE 1:                         B                         |                     * - *                     |                 K - 2                     |                     * - *                         |                 * - * - * - 1                     |   |                     *   K                     |                     *                     |                     E - K Go to room 1 and find the chest containing the Battle Axe.  Proceed to room 2, push the left flame, and the door will open.  Now work your way to the boss, defeating it by hitting the baddie 6-10 times with your sword. Once you've completed the maze, save your game and head for 1O. Use your axe to chop the trees, revealing a shop that sells Golden Apples.  Buy one, go to 7N, and give the guy in the hole the apple in exchange for the Thunder Magic Scroll. Defeat enemies until you have 250 horns.  Go to 10A, and enter the hole to find a shop.  Buy the Knight's Shield, save your game, and then make your way to 7C, the second maze. MAZE 2:                1                |                K - *                |   |                K   K - * - *                |           |                *   * - K   * - B                |   |   |                * - * - K                    |               K  - *                    |                    E Go to room 1 to find the torch.  Proceed to the boss, and defeat it by hitting it 10-12 times with your sword.  There is a relatively "safe spot" where you can stand at the bottom of the screen, just to the left of the boss' head, where you can fire your magic without having to worry about being hit.  When you run out of magic, run up and hit the boss with your sword when you have a chance, retreating to the safe spot after doing so. After finishing the maze, save your game and work your way to 3F, the third maze. MAZE 3:                B                |            K   *            |   |           T1 - 2            |   |            * - * - 3                    K                    |           T1       *            |       |        * - * - E - * Work your way from the entrance to the teleporter (T1).  Head right and open the door by either pressing a flame or killing all the monsters.  This will allow you to go to the room 3, which contains the Rope.  Backtrack to the boss.  Defeat it by using the same method as the Maze 1 boss. Once you have the rope, you can access new areas of the world map.  Save your game and find your way to 1F.  Find the "flat" in the mountainside where you can use the rope, and move up to 1E.  Enter the hole to get the Long Sword.  Work your way to 3K and use the rope to move to the next screen.  Head right to 4J and chop down the green tree with the Axe.  Enter the hole to obtain the Earth Magic Scroll.  Proceed to 1A -- the fourth maze. MAZE 4:                 B   * - K - *                 |   |   |                 * - * - T1                 K   K   2 - T1                 |   |   |                 * - * - *                 |   |   |                 *   K - *                 |                 * - *                     |                 * - *                 |   |                 E - K Fight the long fight to room 2 to obtain the Canoe.  Once you have it, go right to find a teleporter (T1).  Enter it and continue on to the boss.  Using your most powerful weapon, this boss with take 15-20 hits to destroy. Once the maze is completed, save your game and work your way to 3I for a heart.  For another; 9A.  For the Plate Armor: 8B.  Make sure you have 100 horns and go to 4J, where you'll receive a magic power-up.  Now proceed to 7B for another.  Next stop:  10D (the 5th maze). MAZE 5:               T1 - 3 - *   * - 2                    |   |   |            T1  B   * - * - *            |   |   |       |            4 - 5 - *       *                            |                            E Upon entrance, shoot the blocks with the second earth magic -- they'll disappear, and a door will open.  Proceed to room 2 for the Speed Shoes.  Head for room 3 and press the flame in the upper lefthand corner.  A bridge will appear, allowing access to the lower part of the screen.  Loop around, back into room 3, and head left towards the teleporter (T1).  Once you've teleported, push the flames to enter room 4.  In room 5, kill all the monsters and press the flame on the right -- a door will open, making it easier to return to the entrance (instead of backtracking).  Proceed up to enter the boss room.  Hit the boss' outer rings 'till they disappear, and then whack the face 15-20 times in order to defeat it. Once you've finished the 5th maze, a bridge will appear just outside the maze entrance.  Save your game, and then cross the bridge to the next area.  Explore the area, finding holes and earning horns.  When you're ready, work your way to 12H, the 6th maze. MAZE 6:            1   K - T2  B   K - * - *            |   |       |   |   |   |            * - * - * - *   *   *   *                    |       |   |   |                    * - * - *   * - T2 - *                        |           |                        *   K - * - *                        T1 - K - T2                         |   |                         *   *                         |                         E - T1 Work your way to T2, which will take you to the second part of the maze.  Head right, and press the right flame to open the doors in the previous room you were in.  Fight your way to the room 1, to find the Crystal Bell.  Now battle your way to the boss, defeating it by using magic about 15-20 times.  You can easily exit the maze afterwards, by using the Teleporter (T2) closest to the boss' chamber. Save your game and proceed to 13D to find a town.  In the lower left broken house, you'll find the Dragon Shield.  Find your way to 14A (from the left) and break the blocks with the second magic to find a hole; inside, you'll receive a heart.  Next, go to 13B and hit all the trees to reveal a hole.  Here you'll get the Fire magic.  Next stop -- maze 7, located at 12A. MAZE 7:                             B                             |                    * - T2 - *                        T2                   T2 - 1 - * - * - *                    |               |                * - *               T1/K                |                   |            2 - *                   E                |                T1 >From the entrance, work your way to the bottom-left corner of the maze.  Push the left flame to open a door.  Go thru the door to find the Ship. Exit the maze, save your game, and explore the land, using the Ship at all the docks you find (including the dock at the lower-left portion of maze 7).  You'll find some powerful items, including the Flame Sword (at 11F) and Dragon Mail (2K). When you've found the items, head back into the maze.  Find the room with the T2 teleporter, and work your way to the boss.  To defeat it, hit the green fireballs until they rearrange themselves, then attack.  (The boss is somewhat difficult, as there's no indicator as to whether you've made a hit or not.) When you've won, head back thru T2, head down and left to T1. This is a shortcut back to the beginning of the maze. Save your game.  If you haven't already done so, go to 11J for the Water magic.  Now work your way to 13C, and talk with the woman you'll find in a hole.  Walk the stairs, go three screens left, one screen up, and you're at maze 8 (10B). MAZE 8:                     B               *                     |               |                     T3 - T4    1 - T2                            T4 - * - *                             |       |                        T3 - *       *                             |       |                             T2      E - * - * Travel upwards from the entrance two rooms, go left and fight the green giant mini-boss.  Continue left and enter T4.  Push the button in the room you teleported to, plus a button in the room to your right (T3), and then go back thru T4, and fight your way to T2.  Enter T2, go up and push a button, back into T2's room, and right to find the Thieves Key.  Back into T2, go up and left into T3.  Go up and defeat the boss.  Work back into T4 -- a shortcut to the entrance. Save your game, go to 12L, use the bell, and head towards 12N, the 9th maze. MAZE 9:                   1 - * - * - T2                   |       |   |                   *   B   * - *                       |       |                       * - * - *                       |                      T2   * - *                           |   |                      T1 - *   *                           |   |                           *   *                           |   |              T1 - * - E - * - * Find your way to the topmost T2, and head left.  After defeating the Red Giant mini-boss, continue left until you find a room with 5 chests.  Open the chest at the far left for the Balloon.  Head back into T2, go up, and press the left flame in the room to open a door to the right.  Thru the door, press the right flame, then return to the previous room to find the top door open.  Thru the door, you'll find the boss of the maze.  To win, constantly move -- circling around him -- using the first magic to get your hits in.  His boomerang is dangerous, so try your best in avoiding it. Once you've finished the 9th maze, save your game and find your way to 13B, where you'll recieve a Fire Magic power-up.  Next, 12H, the 10th and final maze. MAZE 10:              T3 - *   * - T4  1 - *               |   |   |   |       |               * - T4  * - * - * - *        To get to the boss:                                            T1-T2-T5-T6                   * - * - T5 * - T2                   |   |      |   |         To get to 1:               * - * - T6  B T1 - T3        T1-T3-T4               |           |           * - * - T6 -*   *  * - *                       |   |  |   |                  T2   * - T1-* - *                   |          |   |                   * - T5- *  * - *                   |   |      |   |                   * - *   *- E - * 1.  Head up two rooms from the entrance, and push the left button. 2.  Go back down to the entrance, head right, then up, and work your way until you reach the room with the button again.  This time, go left to T1. 3.  Take T1, and head right to T3. 4.  Take T3, go down and to the right to T4, go left.  Push the button, and T4 will appear. 5.  Take T4, go down and push the right button to open the right door.  Go back up and to the left, and then down and to the right. 6.  Continue right until you reach the Red Magician mini-boss. Defeat him, then go right into a room containing five chests. Open the chest in the upper-left corner to find the Golden Axe. 7.  Once you have the Golden Axe, exit the maze and save your game. 8.  Back in the maze, proceed to T2, the down as far as possible, go right, and up to T5. 9.  Go right, push the right flame in the room, and then back to T5 (via the long route). 10.  Take T5, head to T6 (from the top entrance), and push the right flame. 11.  Go back up, left, down, and then right to T6. 12.  Take T6, go right, down, and then right for the final boss, Death Adder. 13.  To defeat Death Adder, constantly run around him, hitting him when you can.  You should have a full life meter (if not, use the Water magic) and an apple.  It'll take some time... -- Written by Jeff Bogumil, based on Sega of America cheat sheets Cheat sheets written by Clint Dyer, for Sega of America Cheat sheets provided by Brett Carver ASCII maps by Jeff Bogumil Original maps by Clint Dyer ***************************************************************** GOLFAMANIA TIP:  When you're in Stroke Play or Tournament mode, and you keep shooting into the rough, press RESET when the "In Rough" message is displayed.  This will take you back to where you shot from so you can shoot the stroke over. -- Contributed by Dominick Roman GOLVELLIUS : VALLEY OF DOOM BOOK AND GAME CORRECTIONS: The following creatures are listed as they appear in the manual and in the game. MANUAL      GAME Desba       Desba Saipa       Rolick Taruba      Bachular Fosbus      Fosbus Waruso      Warlick Jaspa       Crawky Heidi       Haidee Golvellius  Golvellius NOTE:  The Ring of Invisibility, as said in the game, is incorrect.  It is actually a Ring of Invincibility.  The Ring does not make you invisible, it allows you to break rocks with your sword. PASSWORDS: W4KQ AH85 LD5X KNGF Q5N7 2K3L 7TSE QKQL Code gives you:  All the items, 19 Life Potions, the Purple Mea and 7 Crystals.  All you have to do is find the last old lady, and then find Golvellius. ME4X 23AY R2FM ZNLC 6E5U BBVQ S7XL TGJR Code gives you:  All the items, 17 Life Potions and 7 Crystals DQOX 3XLH O4BG YCLG 6RQO NLLZ A63K E2UJ Code gives you:  Everything but the Rem. Shield and the Ascent Boots, 15 Life Potions and 5 Crystals ZC3Y E4XF 76JQ CU63 AAQ6 CFL5 2Q86 28G4 Start with over 500,000 gold. VRKX A725 FMNM CDNF SQX4 CWVS YP5L QLUL "Warps you all the way to the end of the game" QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQK "For a really crazy cheat..." COMPLETE LIFE REFILL:  Pay a visit to Randar and when he replaces your energy, just hold a button down, and all 47 bars will zoom up to full capacity. VALLEY SWORD WARNING:  Don't buy the Valley Sword, it resets the game. SOUND TEST: When Kelesis is walking to the hole in the beginning, hold the UPPER LEFT corner of the Directional Pad and press BOTH BUTTONS. INVINCIBILITY: If you gather all 19 potions and both herbs, you will turn invincible after you lose all of your energy.  When you become invincible do not try to get your life replenished by Randar, Enni, or Energy Pellets.  If you do, you will turn normal again and have to collect both herbs to become invincible. INTRODUCTION: At the end of the cave you will fight a giant snake.  To defeat it, stand on the ledge closest to it and stab repeatedly.  When you have killed it be sure to collect the blue Energy Pellets. NOTE:  The blue bubbles (Energy Pellets) will appear from time to time throughout the game as you defeat enemies.  If you collect them, they will partially replenish your life meter. THE VALLEY / RANDAR /  DESBA: You have access to nine screens in The Valley.  In the upper right corner, find a hole where you can buy a life potion.  In the lower left screen you will find Randar.  In the middle screen kill a bee or snake and a hole will appear.  Follow the passage staying on the upper portion of the screen.  You will encounter a huge blue bat.  Once past the bat you will encounter Desba.  To defeat Desba, stab repeatedly when he is not throwing the snowflakes. FIRST CRYSTAL: After defeating Desba, go one screen to the right and a hole will appear where you can buy the First Crystal. >From there, go directly north one screen and the rock blocking the way will disappear.  Cross the bridge into the Desert. THE DESERT / SAIPA: Purchase more bibles and life potions.  To the left there will be a screen with blue rocks in the pattern of two diamonds.  Ignore the larger diamond and go to the bottom of the smaller diamond. Go to the right, and up one rock.  Stab the rock and a hole will appear.  Enter the hole and follow the cave to the right.  At the end of the cave, you will encounter two giant snakes.  Once they are defeated you will face Saipa.  To defeat Saipa, stab while it is not spinning. SECOND CRYSTAL: Once Saipa is defeated, go to the most northeastern screen, which is filled with animal skulls.  A hole will appear where you can buy the Second Crystal. Go to the most northwestern screen and a bridge will appear. Cross the bridge and enter the Graveyard. THE GRAVEYARD / ARUZASU'S SHIELD / TARUBA: Explore the Graveyard, purchasing more bibles and life potions. Once you can carry $8,000 return to the desert.  Go to the entrance of the Desert, right one screen and up one screen.  On this screen in the hole you can buy the Aruzasu's Shield for $8,000. Return to the Graveyard.  Head up and to the right from the entrance.  You will find a large black crevice that you cannot walk on, so walk around it.  On the left side of the crevice there is a bridge over the river.  Once across the bridge, the first screen has tombstones and crosses.  Stab the most northern cross twice and a hole will appear.  Follow the passage to the blue bats.  Once past the blue bats, you will face Taruba.  To defeat Taruba stab while avoiding the fireballs he throws at you. THIRD CRYSTAL / VALLEY SWORD: Return to the entrance of the Graveyard.  One screen to the left and one screen up a hole will appear where you can buy the Third Crystal.  From the screen where Taruba is located, follow the river all the way to the left.  You will come to a screen with one skull, one cross, and skull knights.  Hit the cross to make a hole appear.  In the cave you can buy the Valley Sword for $12,000. Go back to the entrance of the Graveyard.  Go west, then south. If you follow the river, you will come to a red brick pathway. Follow the path south and a passage will open.  Continue down the path into the Meadow. THE MEADOW: Buy more bibles and life potions.  On the left side of the Meadow, there is another red brick pathway.  If you have the ability to carry $20,000, go to the Beach. THE BEACH / AQUA BOOTS: Head south, following the river to the bridge.  Cross the bridge and head northeast.  There you will find, as you travel, two lakes with Rats roaming around.  You will come across the small lake first, and further northwest, a larger lake.  Move to the north side of the larger lake and you will be on a screen with a strip of sand, a palm tree, and three rocks.  Hit the lower right side of the palm tree and a hole will appear.  There you will be able to buy the Aqua Boots for $20,000.  Be sure to use the Aqua Boots EVERYWHERE you can.  It should open the game up quite a bit! THE SWAMP / RING OF INVINCIBILITY / ARESTA'S PENDANT / FOSBUS: Return to the Meadow and head south to the area filled with dead trees.  This is the Swamp.  Follow the pathway through the dead trees, southwest.  In the most southwest corner there will be a small lake.  In the center of the lake, find an island with a patch of bricks in the center.  Kill some creatures and a hole will appear.  There you can buy the Ring of Invincibility for $10,000. Return to the Meadow and head north to the most northern screen. You will be in a screen filled with grey rocks.  Break the rocks until a hole appears.  There you can buy the Aresta's Pendant for $10,000. Head south to the Swamp and go one screen down from the entrance. The screen has half of an island with one bush.  Hit the bush and enter the hole that appears.  Proceed to the right and you will encounter Fosbus.  To defeat Fosbus, avoid the balls she is throwing at you while continuously stabbing. FOURTH CRYSTAL: After defeating Fosbus, proceed one screen north and a hole will appear where you can buy the Fourth Crystal. THE OCEAN / WARUSOS: Cross The Ocean to the far left side and you will find an island covered with grey rocks.  Start hitting the rocks on the right side of the island and a hole will appear.  Enter the hole and follow the screen up.  You will then encounter two Warusos.  To defeat the Warusos, go to the row of tiles second from the bottom, on the left side and stay there.  Let them come to you, then stab them repeatedly. FIFTH CRYSTAL: Head south to the island.  In the southwest corner of the island, a hole will appear where you can buy the Fifth Crystal. Above the lake where you got the Aqua Boots, a passage will open to Crawky's Forrest. CRAWKY'S FORREST / REMEDIA'S SHIELD / LEGENDARY SWORD: >From the entrance to Crawky's Forrest, go up one screen, left one screen, and follow the path down and to the right.  Hit the rock and a hole will appear.  Enter the hole and you can purchase Remedia's Shield for $40,000. Head to the north edge of the forrest.  The top center screen has two small ponds side by side.  The pond on the right has a tiny bridge.  Kill some of the creatures to make a hole appear at the top.  Enter the hole and you can buy the Legendary Sword for $50,000. Follow the river right and enter the Pine Forrest. PINE FORREST / MIRROR / ASCENT BOOTS / RAMARUSA'S PENDANT / JASBA: Two screens to the right of the entrance to the Pine Forrest, will be a screen with two red rocks, one in the upper right corner and one in the lower left.  Hit the rock in the upper right corner and a hole will appear.  Enter the hole and you can buy the Mirror for $25,000. Head to the northwestern corner of the Pine Forrest.  You will find a screen with grey rocks, trees, and one bush.  Hit the rocks and the deathlords floating around and a hole will appear. Enter the hole and you can buy the Ascent Boots for $70,000. Return to the Graveyard.  To the right of the Graveyard is the black crevice.  With the Ascent Boots in your possession, you can now walk on the crevice.  In the middle of the crevice there is an island with rocks and one skull.  Hit the skull and a hole will appear.  Enter the hole and you can buy Ramarusa's Pendant for $25,000. Go back to Crawky's Forrest.  One screen to the right of the Pine Forrest is a screen with a river running through it.  There is a bridge over the river connecting the upper and lower parts of the screen.  On the lower half of the screen are two rocks.  Hit the right rock until a hole appears.  Enter the hole, proceed to the right and you will encounter Jasba.  To beat Jaspa stab continuously while avoiding the rings of fire that he throws at you. SIXTH CRYSTAL / HEIDI: Travel all the way to the northwestern corner of Crawky's Forrest.  There you can buy the Sixth Crystal. Return to the Pine Forrest.  In the southern portion of the forrest is a large lake with an island in the center.  G